Energy-compensating projectile

From Star Conflict Wiki
Jump to: navigation, search
Energy-compensating projectile

Type: Active module.

Group: Engineer modules.

For ranks: 6-10, 13-17.

For ship type: Anaconda, T-Rex and premium ships of the role Role engineer.png

Description

Launches a grenade, dealing damage to enemies on detonation.
Detonation creates a 750 m. area for 10 s. where allies restore shields and enemies have their shield and hull regeneration speed reduced by 90%.

Characteristics

Parameters Energy-compensating projectile 10 Energy-compensating projectile 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Damage (EM) 5720 dmg. +312 dmg. +312 dmg. +250 dmg. 6812 dmg. +312 dmg. +312 dmg. +250 dmg.
Shield regen 630 pts./s. +34 pts./s. +34 pts./s. +28 pts./s. 750 pts./s. +34 pts./s. +34 pts./s. +28 pts./s.
Explosion radius 750 m. 750 m.
Firing range (max.) 4500 m. 4500 m.
Projectile speed 3000 m/s 3000 m/s
Energy consumption 300 en. 420 en.
Recharge 55 s. -3 s. -2 s. -2 s. 55 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone 'Alpha-7' Complex 74300Currency credits.png 148500Currency credits.png 346500Currency credits.png Can be picked up from destroyed enemies in the zone Lava Spines 742500Currency credits.png 1485000Currency credits.png 3465000Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu