Lance Bartle

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Lance Bartle
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 18188
Hull 4737
Shield 9202
Energy 661
Speed 293

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
'Stretto' gun system 13
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 11

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The Army Lance Bartle is the military version of the promising fighter of the Yamato Family "Lance." Interestingly, the "Lance Bartle" was created by the Yamato designers, and Technologists performed only control functions.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 11 Gravi-Beamer 14

Missile slot

Active Role Modules

'Stretto' gun system 13

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 565 156 109 3915 7605 130 2500 1
2 565 125 109 4268 8290 130 2500 1
3 565 125 109 4424 8594 130 2750 1
4 582 125 113 4424 8594 130 2750 1
5 605 125 117 4542 8822 130 3000 1
6 622 125 120 4620 8974 130 3000 1
7 622 125 120 4698 9050 130 3250 1
8 622 125 120 4698 9050 130 3500 1
9 638 125 124 4737 9126 130 3500 1
10 661 125 128 4737 9202 130 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 90 83
9 293 352 102 88 90 83
10 293 352 102 88 90 83



Ships
Interceptors Fighters Frigates Destroyers