Alien intuition: Difference between revisions

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(Balance 1.11.1)
(Balance 1.12.1)
 
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Latest revision as of 22:17, 29 January 2024

Alien intuition
Alien intuition

Type: Alien active module.

Group: Gunship modules.

For ranks: 3-7, 6-10, 9-13, 12-17.

For ship: Thar'Ga

Description

Temporarily increases main weapon damage, but interferes with your own CPU.
You can't lock targets while the module is active.

Characteristics

Parameters Alien intuition 7 Alien intuition 10
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Weapon damage 10% +5% +5% +5% 15% +5% +5% +5%
Active time 6 s. 6 s.
Host damage 265 dmg. 295 dmg.
Energy consumption 175 en. 195 en.
Recharge 52 s. -2 s. -1 s. -1 s. 51 s. -2 s. -1 s. -1 s.
Cost Manufacturing 17800 35600 83200 Manufacturing 81700 163400 381200
Parameters Alien intuition 13 Alien intuition 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Weapon damage 20% +5% +5% +5% 25% +5% +5% +5%
Active time 6 s. 6 s.
Host damage 375 dmg. 330 dmg.
Energy consumption 220 en. 250 en.
Recharge 50 s. -2 s. -1 s. -1 s. 49 s. -2 s. -1 s. -1 s.
Cost Manufacturing 178200 356400 831600 Manufacturing 594000 1188000 2772000

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions