Blood harvest: Difference between revisions

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!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |Blood harvest 8
!colspan="4" |Blood harvest 8
!colspan="4" |Blood harvest 17
!colspan="5" |Blood harvest 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|Special module damage
|Special module damage
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| +1%
| +1%
| +2%
| +2%
| +1%
|-align="center"
|-align="center"
|Main weapon damage
|Main weapon damage
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| 12%
| 12%
| +2%
| +2%
| +1%
| +1%
| +1%
| +1%
| +1%
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| +1 s.
| +1 s.
| 6 s.
| 6 s.
| +1 s.
| +1 s.
| +1 s.
| +1 s.
| +1 s.
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|1140000{{CR}}
|1140000{{CR}}
|2660000{{CR}}
|2660000{{CR}}
|[[Workshop#Computer|Manufacturing]]
|-
|-
|}
|}

Latest revision as of 11:21, 28 December 2022

Blood harvest
Blood harvest

Type: Ship modifier.

Group: CPU modifiers.

For ranks: 4-8, 12-17.

For ship type: Templar, Inquisitor AE and premium ships of the role

Description

After destroying an enemy at up to 10000 m., the next special module shot is stronger for 30 s.
Also, main weapon damage temporarily increases.
You can place only one modifier.

Characteristics

Parameters Blood harvest 8 Blood harvest 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Special module damage 10% +2% +1% +2% 10% +2% +1% +2% +1%
Main weapon damage 12% +2% +1% +1% 12% +2% +1% +1% +1%
Active time (main weapon damage) 6 s. +1 s. +1 s. +1 s. 6 s. +1 s. +1 s. +1 s. +1 s.
Cost Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard 24200 48500 113100 Can be picked up from destroyed enemies in the zone Pallas Border 570000 1140000 2660000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions