Inquisitor AE

From Star Conflict Wiki
Jump to: navigation, search
Inquisitor AE
Inquisitor AE.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 26736
Hull 6564
Shield 17581
Energy 1082
Speed 234

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Recoil-compensated cannon.jpg RailUp1 Icon.png SpaceMissile Cruise.png
Active modules
Energy sharing.jpg Tachyon Charge.png IR Pulsar.png RepairDronesLarge Icon.png
Ship modifiers
Engine Shared cooler icon.png
Capacitor ImplsDischarger Icon.png
Shield ResistShieldEMP Icon.png ExtShld Icon.png ResistShldThermal Icon.png
Hull FastMissileRacks Icon.png
CPU Blood harvest.jpg RangeMasterUnit Icon.png CoProcessor Icon.png

Special module Lrfj guided torpedo.png


Buying price 8400000 Currency credits.png
Selling price 2100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 14

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

After the discovery of the Precursors Sectors, the Council of Families cherishes the hope of establishing a permanent presence there. That is why Technologists together with Saladin's Family are developing an army version of a promising frigate, which has received the name "Inquisitor AE".

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Coil Mortar 17 Mass Driver 14 Mass Driver 17 Dagtnith gun.png Vulcan 17 Recoil-compensated cannon.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg Cluster rockets.jpg

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Energy sharing.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Blood harvest.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 925 239 179 5425 14530 117 2000 2
2 925 239 179 5914 15840 117 2000 2
3 925 239 179 6131 16422 117 2200 2
4 953 239 185 6131 16422 117 2200 2
5 990 239 192 6293 16858 117 2400 2
6 1018 239 197 6402 17148 117 2400 2
7 1018 239 197 6511 17293 117 2600 2
8 1018 239 197 6511 17293 117 2800 2
9 1045 239 203 6564 17440 117 2800 2
10 1082 239 210 6564 17581 117 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 226 272 55 61 30 36
2 226 272 55 61 30 36
3 228 274 56 61 30 36
4 228 274 56 61 30 36
5 228 274 56 61 30 36
6 229 275 58 61 30 36
7 231 277 59 61 30 36
8 232 279 61 61 30 36
9 234 280 62 61 30 36
10 234 280 62 61 30 36



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers