Emergency retreat

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Emergency retreat
Emergency retreat

Type: Active module.

Group: Covert Ops modules.

For ranks: 7-11.

For ship type: Kite and premium ships of the role


The ship jumps to the closest ally in module range and regenerates hull.
Repairing is done once a second in small portions.


Parameters Emergency retreat 11
Mk.1 Mk.2 Mk.3 Mk.4
Hull repair 2640 pts. +110 pts. +165 pts. +110 pts.
Active range 7500 m.
Energy consumption 100 en.
Recharge 40 s. -5 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Smugglers Hideout 94500 189000 441000

Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions