Kite

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Kite
Kite.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 7527
Hull 3630
Shield 3588
Energy 345
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Energy consumption of "Covert Ops modules" reduced by 25%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Front blaster.jpg PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Emergency retreat.jpg RepairDronesSmall Icon.png White Noise Jammer.png Self Destruct.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png RotationThruster Icon.png
Capacitor WeaponCoolant Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull PassiveArmor Icon.png ResistHullKinetic Icon.png
CPU Adaptive plugin.jpg

Special module Covert ops plasma web.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 9

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Interceptor SeC-3L "Kite" is especially popular among private security and courier companies. The prototype of this interceptor company Scott en Cott developed for the Army. The interceptor turned out to be so good that SeC decided to launch a light version on the market. The decision turned out to be the right one, and the SeC-3L "Kite" interceptor is produced and sold until now.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12 Skrahgun.png Front blaster.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png Emergency retreat.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 305 77 59 3000 2990 96 3000 2
2 305 77 59 3270 3260 96 3000 2
3 305 77 59 3390 3379 96 3300 2
4 314 77 61 3390 3379 96 3300 2
5 326 77 63 3480 3469 96 3600 2
6 336 77 65 3541 3529 96 3600 2
7 336 77 65 3601 3559 96 3900 2
8 336 58 65 3601 3559 96 4200 2
9 345 58 67 3630 3588 96 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78
9 396 475 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers