Emergency stasis system

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Emergency stasis system

Type: Ship modifier.

Group: Hull modifiers.

For ranks: 6-8, 8-12, 11-17.

For ship type: Ellydium Role scout.png Role recon.png ECM.png Role command.png Role attack.png Role tackler.png Role engineer.png Role guard.png Role sniper.png Suppressor.png


Completely blocks collision damage.
For every 10000 damage pts. the ship is temporarily immobilized.
Upon collision that results in a shock or immobilization effect, most active devices and drones are instantly destroyed.
You can place only one modifier.


Parameters Emergency stasis system 8 Emergency stasis system 12 Emergency stasis system 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Immobilization duration 8,4 s. -1,4 s. -0,7 s. -0,7 s. 8,1 s. -1,4 s. -0,7 s. -0,7 s. 7,9 s. -1,4 s. -0,7 s. -0,7 s.
Cost Manufacturing 35600Currency credits.png 71300Currency credits.png 166300Currency credits.png Manufacturing 142500Currency credits.png 285000Currency credits.png 665000Currency credits.png Manufacturing 427500Currency credits.png 855000Currency credits.png 1995000Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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