Energy-compensating projectile: Difference between revisions

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(Balance 1.12.1)
 
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 55 s.
| 48 s.
| -2 s.
| -3 s.
| -3 s.
| -3 s.
| 48 s.
| -2 s.
| -2 s.
| -2 s.
| 55 s.
| -3 s.
| -3 s.
| -2 s.
| -3 s.
| -2 s.
|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [['Alpha-7' Complex]]
|Can be picked up from destroyed enemies in the zone [['Alpha-7' Complex]]
|74300{{CR}}
| 74300{{CR}}
|148500{{CR}}
| 148500{{CR}}
|346500{{CR}}
| 346500{{CR}}


|Can be picked up from destroyed enemies in the zone [[Lava Spines]]
| Can be picked up from destroyed enemies in the zone [[Lava Spines]]
|742500{{CR}}
| 742500{{CR}}
|1485000{{CR}}
| 1485000{{CR}}
|3465000{{CR}}
| 3465000{{CR}}
|-
|-
|}
|}

Latest revision as of 21:51, 29 January 2024

Energy-compensating projectile
Energy-compensating projectile

Type: Active module.

Group: Engineer modules.

For ranks: 6-10, 13-17.

For ship type: Anaconda, T-Rex and premium ships of the role

Description

Launches a grenade, dealing damage to enemies on detonation.
Detonation creates a 750 m. area for 10 s. where allies restore shields and enemies have their shield and hull regeneration speed reduced by 90%.

Characteristics

Parameters Energy-compensating projectile 10 Energy-compensating projectile 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Damage (EM) 5720 dmg. +312 dmg. +312 dmg. +250 dmg. 6812 dmg. +312 dmg. +312 dmg. +250 dmg.
Shield regen 630 pts./s. +34 pts./s. +34 pts./s. +28 pts./s. 750 pts./s. +34 pts./s. +34 pts./s. +28 pts./s.
Explosion radius 750 m. 750 m.
Firing range (max.) 4500 m. 4500 m.
Projectile speed 3000 m/s 3000 m/s
Energy consumption 300 en. 420 en.
Recharge 48 s. -2 s. -3 s. -3 s. 48 s. -2 s. -3 s. -3 s.
Cost Can be picked up from destroyed enemies in the zone 'Alpha-7' Complex 74300 148500 346500 Can be picked up from destroyed enemies in the zone Lava Spines 742500 1485000 3465000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions