Energy smite

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Energy smite
Energy smite

Type: Thermal weapon.

For ship type: Magnetar, Storm Viking and premium ships of the role

For ranks: 8-12, 12-17.

Munitions:

Description

Every successful hit from this weapon burns enemy's energy for 6 s.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Energy smite 12 Energy smite 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 683 dmg./s. +29 dmg./s. +35 dmg./s. +23 dmg./s. +18 dmg./s. 723 dmg./s. +29 dmg./s. +41 dmg./s. +23.5 dmg./s. +17 dmg./s.
Damage (thermal) 117 dmg. +5 dmg. +6 dmg. +4 dmg. +3 dmg. 124 dmg. +5 dmg. +7 dmg. +4 dmg. +3 dmg.
Energy burning 45 en./s. +2 en./s. +3 en./s. +2 en./s. +2 en./s. 65 en./s. +3 en./s. +4 en./s. +3 en./s. +3 en./s.
Rate of fire 350 rounds/min 350 rounds/min
Critical chance 5% 5%
Critical damage bonus 50% 50%
Projectile speed 7000 m/s 7000 m/s
Firing range (max.) 2800 m. 2800 m.
Spread (from-to) 0.1-1.6 deg. 0.1-1.6 deg.
Overheating/cooling 3.5/0.8 s. 3.5/0.8 s.
Cost Can be picked up from destroyed enemies in the zone Colonization Hub 225000 450000 1050000 Manufacturing Can be picked up from destroyed enemies in the zone Mining Site 900000 1800000 4200000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions