Eternal moment: Difference between revisions

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(Created page with "__NOTOC__ Eternal moment|100px|left '''Type:''' Active module. '''Group:''' ECM modules. '''For ranks:''' 13-17. '''For ship:''' Cor Vulnus {{ECM}} ==Description== :Reduces the cooldown of selected enemy modules and special modules within a clear line of sight by at a range of up to '''4000''' m. ==Characteristics== {| class="wikitable" width="50%" align="center" !rowspan="2" width="20%"|Parameters !colspan="4" |Eternal moment 1...")
 
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==Description==
==Description==
:Reduces the cooldown of selected enemy modules and special modules within a clear line of sight by at a range of up to '''4000''' m.
:Increases the cooldown of selected enemy modules and special modules within a clear line of sight by at a range of up to '''4000''' m.


==Characteristics==
==Characteristics==

Latest revision as of 17:13, 13 February 2024

Eternal moment
Eternal moment

Type: Active module.

Group: ECM modules.

For ranks: 13-17.

For ship: Cor Vulnus

Description

Increases the cooldown of selected enemy modules and special modules within a clear line of sight by at a range of up to 4000 m.

Characteristics

Parameters Eternal moment 17
Mk.1 Mk.2 Mk.3 Mk.4
Enemy modules cooldown increase 300% +30% +40% +30%
Energy consumption per sec. 80 en./s. -3 en./s. -4 en./s. -3 en./s.
Recharge 2 s.
Cost Manufacturing 1228500 2457000 5733000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions