Omega-B missile launcher

From Star Conflict Wiki
Revision as of 15:43, 13 November 2023 by U38594143 (talk | contribs) (explosion/trigger)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Omega-B missile launcher
Omega-B missile launcher

Type: Kinetic weapon.

For ship: Emperor

For ranks: 15-17.



Kinetic weapon with explosive damage. Explosion damage depends on target size.
Launches a volley of homing missiles.

Weapon history

Along with the development order for a new destroyer, Alcor Technology Shipyards have also assumed responsibility for the development of new weapons. Following the concept of a “fortress ship”, the engineers decided to install an ADM system on “Emperor” to combat interceptors and fighters. It was based on the well-established Omega system, which was used by the ground forces of the New Empire. The main difference between the Omega-B missile system and its precursor is the complex use of two types of missiles. Low-maneuverable Wasp-M allows the pilot to capture a target within a certain radius and strike the enemy ship. Having captured the target, Omega-B launches a maneuverable Sunset-1 missile. With its excellent mobility, Sunset-1 easily strikes maneuvering interceptors and fighters. The excellent rate of fire, the combination of almost direct fire strikes and homing missiles don’t leave a chance for the enemy who decided to attack the “Emperor”.

From a report to Erik Holst

The newest destroyer who entered the ranks of our fleet after joining the New Empire also possesses new weapons. We recognized the recycled Omega in the missile launchers. Obviously, the engineers significantly reworked the ADM filling. At the same time, we received ammunition, which, although significantly different, is used almost simultaneously. We should also mention Omega-B’s fire rate. According to preliminary data, the destroyer literally fires a hailstorm of missiles that do not leave the opportunity to avoid the impact. At the moment, the question remains whether the enemy’s guard frigates will be able to destroy our missiles. In this regard, we shouldn’t reveal our leverage ahead of time.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Omega-B missile launcher 17
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 476 dmg./s. +20 dmg./s. +21 dmg./s. +17 dmg./s.
Damage (kinetic) 635 dmg. +27 dmg. +28 dmg. +22 dmg.
Rate of fire 45 rounds/min
Trigger radius 10 m.
Explosion radius 70 m.
Critical chance 5%
Critical damage bonus 50%
Projectile speed 600 m/s +50 m/s +30 m/s +10 m/s
Maneuvering speed 20 deg/s
Firing range (max.) 3700 m.
Spread 2 deg.
Overheating/cooling 5/3.3 s.
Cost Manufacturing 1462500 2925000 6825000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions