General information
Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
Emperor is the latest destroyer created in the shipyards of the New Empire. Emperor was developed by “Alcor Technology Shipyards”, a large state-owned corporation. The main feature of the destroyer is the support the allied ships by enhancing their weapons, which allows to break through the enemy defenses, and with the right tactics turns the Emperor into a real fortress. The ship’s newest weapon has no analogues in its class and is a redesigned ADM system, which allows it to efficiently strike small-sized targets.
Currently, the destroyer is being actively introduced into the fleet. Production takes place at the shipyards of Skifia and Alcor. As the Guardian-17 station joins the New Empire, a number of destroyers will be sent to the disputed sectors to fortify imperial positions. Thanks to this reinforcement, the Guardian-17 command plans to clear the sectors of pirates and exert significant pressure on Federation patrol ships.
Recently, a representative of the New Empire contacted UMC command and signed a contract according to which mercenaries will be able to get a new destroyer in their own hands.
Unique ship equipment
Weapon
Omega-B missile launcher
- Launches a volley of homing missiles.
Active module
Gyges microwave emitter
- Makes the player’s ship invisible, the speed of the ship increases. Shooting, launching missiles and using modules removes the effect.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Prepares to launch 4 drones capable of defending the ship when the module is activated. While the drones are sitting on the platform, they cannot be detected by radar, are invulnerable and periodically regenerate the hull. Platforms can accept allied ships below frigate class, but the guest ship cannot use modules. Pilots can rotate their ships on the platform using the side movement keys. Ships seated on a destroyer receive radar invisibility, and ships with a class below the frigate additionally receive transparency for shells and lasers, invulnerability and for each second spent on the platform they receive an accumulative bonus (an increase of the fire rate, energy regeneration, maximum speed, strafe and rotation speed). The destroyer receives a scalable bonus to hull regeneration and resistance to all types of damage, depending on the number of ships which landed on it. You can invite pilots to land on the platforms by holding the module button.
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500 en.
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-
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Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by 20%, weapon damage and projectile speed by 20% or restoring of 250 pts. shield volume per second and increase the shield resistance to all types of damage by 15 pts.
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120 en.
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0.3 s.
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Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 55% and range is increased by 10%.
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120 en.
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5 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
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30
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-30
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35
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5
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65
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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3600
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295
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224
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156750
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22000
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245
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3000
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3
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2
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3600
|
295
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224
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170858
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23980
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245
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3000
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3
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3
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3600
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295
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224
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177128
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24860
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245
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3300
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3
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4
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3708
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295
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231
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177128
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24860
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245
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3300
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3
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5
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3852
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295
|
240
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181830
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25520
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245
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3600
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3
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6
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3960
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295
|
247
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184965
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25960
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245
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3600
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3
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7
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3960
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295
|
247
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188100
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26180
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245
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3900
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3
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8
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3960
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295
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247
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188100
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26180
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245
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4200
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3
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9
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4068
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295
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254
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189668
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26400
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245
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4200
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3
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10
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4212
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295
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262
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189668
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26620
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245
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4500
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3
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds