Difference between revisions of "Trooper"

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{{Ship
 
{{Ship
|name=Trooper
+
<!-- Main block -->
|description='' Experimental frigate. ''
+
|ShipName = Trooper
 
+
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The Trooper is a Tier 2 [[Premium]] frigate available to the Empire faction. It is available for purchase at Rank 2 and grants a +80% reward bonus.
+
|shipClass_text = Frigate
 
+
|shipClass_link = Frigate
The Trooper costs 1,430 Galactic Standards to purchase.
+
|tier = 2
 
+
|rank = 6
|class=Frigates
+
|shipRole_text = Long Range
|role=Long Range
+
|shipRole_link = Long Range
|tech=2
+
|shipRole_image = role_sniper.png
|faction=Empire
+
|raceName = EMPIRE
|mod1=y
+
|race_link = EMPIRE
|mod2=y
+
|raceNameLink = EMPIRE
|mod3=n
+
|raceImage = empire.png
|missile1type=medium
+
|specialAbility_text = Disintegrator
|missile1num=2
+
|specialAbility_link = Disintegrator
|missile2type=large
+
|specialAbility_icon = disintegrator.png
|missile2num=2
+
|price = 1430
|missile3type=none
+
|currency = GS
|missile3num=-
+
<!-- Image block -->
|hullmod=n
+
|shipImage_Animation = R1LT2P.gif
|shieldmod=y
+
|shipImage_FrontView = R1LT2P_2.png
|capacitormod=y
+
|shipImage_SideView = R1LT2P_3.png
|compmod=n
+
|shipImage_UpView = R1LT2P_1.png
|enginemod=n
+
<!-- Module's slots -->
|active1=y
+
|module_active_count = 3
|active2=y
+
|module_engine_count = 1
|active3=y
+
|module_hull_count = 1
|active4=n
+
|module_shield_count = 0
|passive1=y
+
|module_capacitor_count = 0
|passive2=y
+
|module_cpu_count = 2
|passive3=n
+
<!-- Stock fit -->
|passive4=n
+
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|50px]]
|features=
+
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
* Premium ships do not require repairs
+
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
* Main weapon damage increased by 10%
+
|stock_ACTIVE_01 = [[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]
* Plasma spread reduced by 30%
+
|stock_ACTIVE_02 = [[File:Camouflage_Icon.png|link=EM Scattering Field|50px]]
* Railgun spread reduced by 30%
+
|stock_ACTIVE_03 = [[File:RepairDronesLarge_Icon.png|link=Repair Kit L|50px]]
|shieldkinetic=30
+
|stock_CPU_MOD_02 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|shieldthermal=0
+
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link=Enhanced Scanner|50px]]
|shieldem=-30
+
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|hullkinetic=-15
+
|stock_ARMOR_MOD_01 = [[File:HeavyArmor_Icon.png|link=Armor-Plated Hull|50px]]
|hullthermal=15
+
<!-- Technical specifications block -->
|hullem=45
+
|module_active_count = 3
|energy=819
+
|module_engine_count = 1
|energyregen=159
+
|module_hull_count = 1
|hull=10012
+
|module_shield_count = 0
|shield=4038
+
|module_capacitor_count = 0
|shieldregen=84
+
|module_cpu_count = 2
|lockrange=3250
+
<!-- Damage resist subblock -->
|lockspeed=2.5
+
|hull_resist_thermal = 15
|forwardspeed=142
+
|hull_resist_kinetic = <nowiki>-</nowiki>15
|reversespeed=41
+
|hull_resist_emp = 45
|strafespeed=49
+
|shield_resist_thermal = 0
|acceleration=6.9
+
|shield_resist_kinetic = 30
|afterburnerspeed=212
+
|shield_resist_emp = <nowiki>-</nowiki>30
|afterburnerenergyuse=157
+
|hull_resist_thermal_calc = 15
|pitchspeed=30
+
|hull_resist_kinetic_calc = -15
|rollspeed=36
+
|hull_resist_emp_calc = 45
|maxsynergy=7
+
|shield_resist_thermal_calc = 0
|maxenergy=819
+
|shield_resist_kinetic_calc = 30
|maxenergyregen=159
+
|shield_resist_emp_calc = -30
|maxhull=10012
+
<!-- Synergy = 8 -->
|maxshield=4038
+
|synLevel_syn8 = 8
|maxshieldregen=84
+
|max_speed_syn8 = 175
|maxlockrange=3250
+
|max_speed_boost_syn8 = 209
|maxforwardspeed=142
+
|acceleration_syn8 = 61
|maxreversespeed=41
+
|acceleration_boost_syn8 = 122
|maxstrafespeed=49
+
|boost_energy_cost_syn8 = 188
|maxacceleration=6.9
+
|boost_energy_min_syn8 = 130
|maxafterburnerspeed=212
+
|strafe_speed_x_syn8 = 62
|maxafterburnerenergyuse=157
+
|strafe_speed_y_syn8 = 62
|maxpitchspeed=30
+
|rot_speed_x_syn8 = 30
|maxrollspeed=36
+
|rot_speed_y_syn8 = 30
 +
|rot_speed_z_syn8 = 36
 +
|energy_max_syn8 = 798
 +
|energy_regen_syn8 = 162.3
 +
|hull_max_syn8 = 12029
 +
|shield_max_syn8 = 5481
 +
|shield_regen_syn8 = 95
 +
|vision_radius_syn8 = 2800
 +
|lock_time_syn8 = 2
 +
<!-- Default bonus block -->
 +
|damage_mul = 7%
 +
|damage_mul_synLvl = 0
 +
<!-- Synergy unlocked bonus block -->
 +
|crit_chance_add = 5%
 +
|crit_chance_add_synLvl = 2
 +
|shield_max_mul = 15%
 +
|shield_max_mul_synLvl = 4
 +
|hull_health_mul = 15%
 +
|hull_health_mul_synLvl = 4
 
}}
 
}}
 
<!-- The space between the blocks -->
 
{|border="0" align="center" width="100%"
 
    | height="5" |
 
|}
 
 
<!-- footnotes -->
 
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
 
=Footnotes=
 
<references/>
 
</div>
 

Revision as of 04:27, 24 August 2016

Trooper
Trooper.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 18677
Hull 12029
Shield 5481
Energy 798
Speed 175

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 5%.
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.


Equipment upon purchase
Weapons
Laser Basic Icon.png LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
SniperOverload Icon.png Camouflage Icon.png RepairDronesLarge Icon.png
Ship modifiers
Engine KatalizatorInjector Icon.png


Hull HeavyArmor Icon.png
CPU ScoutScanner Icon.png ProtonWall Icon.png

Special module Disintegrator.png


Buying price 1430 GS.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6 Guided thermosphere.jpg Recoil-compensated cannon.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png Radioactive cloud.jpg 'Sinobi' jump.jpg Sniper drone 'Partner'.jpg Energy sharing.jpg Target highlight mode.jpg 'Surkov' ballistic processor.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png Special module boost.jpg Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png Reloading calibration.jpg Blood harvest.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 798 188 162.3 12029 5481 95 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 175 209 61 62 30 36



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers