Waz'Dum: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ Waz'Dum 8|100px Waz'Dum 12|100px Waz'Dum 17|100px '''Type:''' Kinetic weapon. '''For ship t...")
 
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 15: Line 15:


==Description==
==Description==
:The affected target repairs the allies hitting it for '''10'''% of the damage dealt for '''10''' s.
:The affected target repairs the allies hitting it for '''25'''% of the damage dealt for '''10''' s.  Restoration depends on {{Tooltip|target size|interceptor - *0.5; fighter - *0.75; frigate - *1; destroyer - *1.25}}.
:Effect doesn't works on Defiler in [[The Defiler|Special Operation]].
:Effect doesn't works on Defiler in [[The Defiler|Special Operation]].


Line 26: Line 26:
!colspan="5" |Waz'Dum 8
!colspan="5" |Waz'Dum 8
!colspan="5" |Waz'Dum 12
!colspan="5" |Waz'Dum 12
!colspan="4" |Waz'Dum 17
!colspan="5" |Waz'Dum 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
Line 42: Line 42:
|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
Line 58: Line 59:
| +19 dmg./s.
| +19 dmg./s.
| +14 dmg./s.
| +14 dmg./s.
| +15 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
Line 73: Line 75:
| +9 dmg.
| +9 dmg.
| +9 dmg.
| +9 dmg.
| +7 dmg.
| +7 dmg.
| +7 dmg.
|-align="center"
|-align="center"
Line 78: Line 81:
|colspan="5"| 125 rounds/min
|colspan="5"| 125 rounds/min
|colspan="5"| 125 rounds/min
|colspan="5"| 125 rounds/min
|colspan="4"| 54 rounds/min
|colspan="5"| 125 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
|colspan="5"| 7%
|colspan="5"| 7%
|colspan="5"| 7%
|colspan="5"| 7%
|colspan="4"| 7%
|colspan="5"| 7%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="4"| 50%
|colspan="5"| 50%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 3800 m./s.
|colspan="5"| 6000 m./s.
|colspan="5"| 3800 m./s.
|colspan="5"| 6000 m./s.
|colspan="4"| 3800  m./s.
|colspan="5"| 6000 m./s.
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="4"| 4000 m.
|colspan="5"| 4000 m.
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="5"| 0,3-1,1 deg.
|colspan="5"| 0,3-1,1 deg.
|colspan="5"| 0,3-1,1 deg.
|colspan="5"| 0,3-1,1 deg.
|colspan="4"| 0,3-1,1 deg.
|colspan="5"| 0,3-1,1 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 5/1 s.
|colspan="5"| 5/1 s.
|colspan="5"| 5/1 s.
|colspan="5"| 5/1 s.
|colspan="4"| 5/1 s.
|colspan="5"| 5/1 s.
|-align="center"
|-align="center"
|Cost
|Cost
Line 127: Line 130:
| 1350000{{CR}}
| 1350000{{CR}}
| 3150000{{CR}}
| 3150000{{CR}}
| [[Workshop#Kinetic|Manufacturing]]
|-
|-
|}
|}

Latest revision as of 15:51, 13 November 2023

Waz'Dum 8 Waz'Dum 12 Waz'Dum 17

Type: Kinetic weapon.

For ship type:

For ranks: 6-8, 8-12, 11-17.

Munitions:

Description

The affected target repairs the allies hitting it for 25% of the damage dealt for 10 s. Restoration depends on target size.
Effect doesn't works on Defiler in Special Operation.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Waz'Dum 8 Waz'Dum 12 Waz'Dum 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 475 dmg./s. +19 dmg./s. +19 dmg./s. +14 dmg./s. +15 dmg./s. 502 dmg./s. +21 dmg./s. +19 dmg./s. +14 dmg./s. +13 dmg./s. 523 dmg./s. +19 dmg./s. +19 dmg./s. +14 dmg./s. +15 dmg./s.
Damage (kinetic) 228 dmg. +9 dmg. +9 dmg. +7 dmg. +7 dmg. 241 dmg. +10 dmg. +9 dmg. +7 dmg. +6 dmg. 251 dmg. +9 dmg. +9 dmg. +7 dmg. +7 dmg.
Rate of fire 125 rounds/min 125 rounds/min 125 rounds/min
Critical chance 7% 7% 7%
Critical damage bonus 50% 50% 50%
Projectile speed 6000 m./s. 6000 m./s. 6000 m./s.
Firing range (max.) 4000 m. 4000 m. 4000 m.
Spread (from-to) 0,3-1,1 deg. 0,3-1,1 deg. 0,3-1,1 deg.
Overheating/cooling 5/1 s. 5/1 s. 5/1 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 56300 112500 262500 Manufacturing Manufacturing 225000 450000 1050000 Manufacturing Manufacturing 675000 1350000 3150000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions