Panther: Difference between revisions
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|ShipName = Panther | |ShipName = Panther | ||
|ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | |ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | ||
The newest ODG emitters and an engine of increased capacity are built into the Panther, but it is still in the experimental stage, and few pilots can fly on it. Those who have enough money and experience to manage such a ship, put the "Panther" top marks. Due to the frequent discharge of the engine on the fighter hull sometimes static discharges flash. Most often this is perceived by the enemy as engine damage, and the Panther ceases firing. How surprised opponents when the "damaged" ship at full afterburner is full of holes in their hull. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
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|raceNameLink = FEDERATION | |raceNameLink = FEDERATION | ||
|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility_text = ODG | |specialAbility_text = ODG 'Chameleon' | ||
|specialAbility_link = ODG | |specialAbility_link = ODG 'Chameleon' | ||
|specialAbility_icon = | |specialAbility_icon = Tackler chamelion.png | ||
|price = 8250 | |price = 8250 | ||
|currency = GS | |currency = GS | ||
Line 32: | Line 34: | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:Target_Painter.png |link=Target Painter|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Engine_Suppressor.png |link=Engine Suppressor|70px]] | ||
|stock_ACTIVE_04 = [[File: | |stock_ACTIVE_04 = [[File:Inhibitor_Beam.png |link=Inhibitor Beam|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]] | ||
|stock_ENGINE_MOD_02 = [[File: | |stock_ENGINE_MOD_02 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png |link=Leak Stabilizer|60px]] | ||
|stock_CAPACITOR_MOD_02 = [[File: | |stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]] | ||
|stock_SHIELD_MOD_01 = [[File: | |stock_SHIELD_MOD_01 = [[File:ResistShieldKin Icon.png |link=Variative Shield Projector|60px]] | ||
|stock_SHIELD_MOD_02 = [[File: | |stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | ||
|stock_SHIELD_MOD_03 = [[File: | |stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_ARMOR_MOD_01 = [[File:FastMissileRacks Icon.png |link=Improved Missile Pylons|60px]] | ||
|stock_CPU_MOD_01 = [[File: | |stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | ||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 35 | ||
|hull_resist_kinetic = | |hull_resist_kinetic = 5 | ||
|hull_resist_emp = | |hull_resist_emp = 65 | ||
|shield_resist_thermal = | |shield_resist_thermal = 20 | ||
|shield_resist_kinetic = | |shield_resist_kinetic = 50 | ||
|shield_resist_emp = <nowiki>-</nowiki> | |shield_resist_emp = <nowiki>-</nowiki>10 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 35 | ||
|hull_resist_kinetic_calc = | |hull_resist_kinetic_calc = 5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 65 | ||
|shield_resist_thermal_calc = | |shield_resist_thermal_calc = 20 | ||
|shield_resist_kinetic_calc = | |shield_resist_kinetic_calc = 50 | ||
|shield_resist_emp_calc = - | |shield_resist_emp_calc = -10 | ||
<!-- Synergy = 10 --> | <!-- Synergy = 10 --> | ||
|synLevel_syn10 = 10 | |synLevel_syn10 = 10 | ||
|max_speed_syn10 = | |max_speed_syn10 = 365 | ||
|max_speed_boost_syn10 = | |max_speed_boost_syn10 = 438 | ||
|acceleration_syn10 = 102 | |acceleration_syn10 = 102 | ||
|acceleration_boost_syn10 = 204 | |acceleration_boost_syn10 = 204 | ||
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|rot_speed_y_syn10 = 72 | |rot_speed_y_syn10 = 72 | ||
|rot_speed_z_syn10 = 66 | |rot_speed_z_syn10 = 66 | ||
|energy_max_syn10 = | |energy_max_syn10 = 784 | ||
|energy_regen_syn10 = | |energy_regen_syn10 = 152 | ||
|hull_max_syn10 = | |hull_max_syn10 = 5832 | ||
|shield_max_syn10 = | |shield_max_syn10 = 5469 | ||
|shield_regen_syn10 = 121 | |shield_regen_syn10 = 121 | ||
|vision_radius_syn10 = 3750 | |vision_radius_syn10 = 3750 | ||
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<!-- Default bonus block --> | <!-- Default bonus block --> | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|boost_energy_cost_per_second_mul = 20% | |boost_energy_cost_per_second_mul = '''20%''' | ||
|boost_energy_cost_per_second_mul_synLvl = 2 | |boost_energy_cost_per_second_mul_synLvl = 2 | ||
|crit_chance_add = 10% | |crit_chance_add = '''10%''' | ||
|crit_chance_add_synLvl = 4 | |crit_chance_add_synLvl = 4 | ||
|railgun_projectile_speed_mul = 35% | |railgun_dispersion_mul = '''33,3%''' | ||
|railgun_dispersion_mul_synLvl = 8 | |||
|railgun_projectile_speed_mul = '''35%''' | |||
|railgun_projectile_speed_mul_synLvl = 8 | |railgun_projectile_speed_mul_synLvl = 8 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Federation ships]] | [[Category:Federation ships]] | ||
[[Category:Fighter ships]] | [[Category:Fighter ships]] | ||
[[Category:Tackler ships]] | [[Category:Tackler ships]] |
Latest revision as of 19:02, 10 April 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 13920 |
Hull | 5832 |
Shield | 5469 |
Energy | 784 |
Speed | 365 |
Available from the beginning:
Afterburner energy draw reduced by 20%.
Critical chance increased by 10%.
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 8250 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 12
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
The newest ODG emitters and an engine of increased capacity are built into the Panther, but it is still in the experimental stage, and few pilots can fly on it. Those who have enough money and experience to manage such a ship, put the "Panther" top marks. Due to the frequent discharge of the engine on the fighter hull sometimes static discharges flash. Most often this is perceived by the enemy as engine damage, and the Panther ceases firing. How surprised opponents when the "damaged" ship at full afterburner is full of holes in their hull.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
20 | 50 | -10 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|