Dart: Difference between revisions
(Balance (1.6.3a)) |
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|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. | |ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. | ||
Jericho's command fighter '''Dart''' can be equipped with a unique kinetic weapon '''[[Quantum Railgun]]''', not only dealing powerful damage to the enemy, but also accelerating recharge of the ship's active modules. Special module '''[[Frontal shield]]''', available only on Dart, covers the ship with an additional protective field in combat, making it virtually invulnerable. A unique active module '''[[Harmonic Drive]]''' increases critical hit chance, tremendously raising its combat effectiveness, especially when combined with the ‘Valkyrie’. And in the case of a critical drawdown of energy, a unique modifier, the '''[[Reserve generator]]''', will help you. The ship's build options allow you to adapt it to the conditions of skirmishes, missions, or open space. | |||
The Jericho fighter that positively surprised the Family Council, was created by the famous designer Arthur Liu. Dart fully reflects the character of its creator, its form clearly corresponds to the ancient shipbuilding manuscripts, and the weaponry is still considered one of the best. | |||
In the past, after cooperation with the [[Technologists]], the Family had a lot of industrial documentation left. It is not known how, but Arthur Liu was able to convince the hierarchs to transfer the blueprints to him. After a deep modernization of some prototypes, the master created the Frontal Shield and Harmonic Drive. This allowed the ship to remain in battle longer and be the main shock force. This was also facilitated by a new weapon — the Quantum Railgun. Each critical hit significantly accelerated the recharging of modules. | |||
Immediately after testing, a squad of 8 fighters became part of the [[Raid]]. Later this squad participated in the attack on the QW-43 Cyber base. During the attack, no ship was hurt, and the Family Council, in order to gain additional profit, handed over the blueprints to the [[UMC]]. The mercenaries also highly rate Dart and often use it when it is necessary to storm serious enemy fortifications. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
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|raceNameLink = Jericho | |raceNameLink = Jericho | ||
|raceImage = jericho.png | |raceImage = jericho.png | ||
|specialAbility1_text = Surrounds the ship with a shield for 15 | |specialAbility1_text = Surrounds the ship with a shield for '''15''' s. The shield absorbs all damage, but spends energy: '''1''' point for every '''13''' pts. damage. If energy is depleted, the shield disappears. | ||
|specialAbility2_text = Shields the front of the ship for 10 s. The shield absorbs all damage, but spends energy: '''1''' point for every '''30''' pts. damage. If energy is depleted, the shield disappears. Does not absorb damage from piercing projectiles. | |specialAbility2_text = Shields the front of the ship for '''10''' s. The shield absorbs all damage, but spends energy: '''1''' point for every '''30''' pts. damage. Activation also increases ship speed and rotation speed by '''5%'''. If energy is depleted, the shield disappears. Does not absorb damage from piercing projectiles. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''0''' en. | |specialAbility1_energycost = '''0''' en. | ||
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|specialAbility3_energycost = | |specialAbility3_energycost = | ||
|specialAbility1_recharge = '''30''' s. | |specialAbility1_recharge = '''30''' s. | ||
|specialAbility2_recharge = ''' | |specialAbility2_recharge = '''20''' s. | ||
|specialAbility3_recharge = | |specialAbility3_recharge = | ||
|specialAbility_icon = Icon_???.jpg | |specialAbility_icon = Icon_???.jpg | ||
|specialAbility_icon1 = [[File:Command diffusion shield.png|link=Diffusion Shield|50px]] | |specialAbility_icon1 = [[File:Command diffusion shield.png|link=Diffusion Shield|50px]] | ||
|specialAbility_icon2 = [[File:Frontal shield.png|link=Frontal shield| | |specialAbility_icon2 = [[File:Frontal shield.png|link=Frontal shield|50px]] | ||
|specialAbility_icon3 = | |specialAbility_icon3 = | ||
|credits_craft = 6200000 | |credits_craft = 6200000 | ||
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|shipImage_SideView = | |shipImage_SideView = | ||
|shipImage_UpView = | |shipImage_UpView = | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | |stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
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|hull_max_syn1 = 3845 | |hull_max_syn1 = 3845 | ||
|shield_max_syn1 = 7455 | |shield_max_syn1 = 7455 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 130 | ||
|vision_radius_syn1 = 2500 | |vision_radius_syn1 = 2500 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
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|hull_max_syn2 = 4191 | |hull_max_syn2 = 4191 | ||
|shield_max_syn2 = 8126 | |shield_max_syn2 = 8126 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 130 | ||
|vision_radius_syn2 = 2500 | |vision_radius_syn2 = 2500 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
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|hull_max_syn3 = 4345 | |hull_max_syn3 = 4345 | ||
|shield_max_syn3 = 8424 | |shield_max_syn3 = 8424 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 130 | ||
|vision_radius_syn3 = 2750 | |vision_radius_syn3 = 2750 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
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|hull_max_syn4 = 4345 | |hull_max_syn4 = 4345 | ||
|shield_max_syn4 = 8424 | |shield_max_syn4 = 8424 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 130 | ||
|vision_radius_syn4 = 2750 | |vision_radius_syn4 = 2750 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
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|hull_max_syn5 = 4460 | |hull_max_syn5 = 4460 | ||
|shield_max_syn5 = 8648 | |shield_max_syn5 = 8648 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 130 | ||
|vision_radius_syn5 = 3000 | |vision_radius_syn5 = 3000 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
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|hull_max_syn6 = 4537 | |hull_max_syn6 = 4537 | ||
|shield_max_syn6 = 8797 | |shield_max_syn6 = 8797 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 130 | ||
|vision_radius_syn6 = 3000 | |vision_radius_syn6 = 3000 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
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|hull_max_syn7 = 4614 | |hull_max_syn7 = 4614 | ||
|shield_max_syn7 = 8871 | |shield_max_syn7 = 8871 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 130 | ||
|vision_radius_syn7 = 3250 | |vision_radius_syn7 = 3250 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
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|hull_max_syn8 = 4614 | |hull_max_syn8 = 4614 | ||
|shield_max_syn8 = 8871 | |shield_max_syn8 = 8871 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 130 | ||
|vision_radius_syn8 = 3500 | |vision_radius_syn8 = 3500 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
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|hull_max_syn9 = 4652 | |hull_max_syn9 = 4652 | ||
|shield_max_syn9 = 8946 | |shield_max_syn9 = 8946 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 130 | ||
|vision_radius_syn9 = 3500 | |vision_radius_syn9 = 3500 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
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|boost_energy_min_syn10 = 110 | |boost_energy_min_syn10 = 110 | ||
|strafe_speed_x_syn10 = 88 | |strafe_speed_x_syn10 = 88 | ||
|rot_speed_x_syn10 = 72 | |rot_speed_x_syn10 = 72 | ||
|rot_speed_z_syn10 = 66 | |rot_speed_z_syn10 = 66 | ||
|energy_max_syn10 = 644 | |energy_max_syn10 = 644 | ||
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|hull_max_syn10 = 4652 | |hull_max_syn10 = 4652 | ||
|shield_max_syn10 = 9021 | |shield_max_syn10 = 9021 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 130 | ||
|vision_radius_syn10 = 3750 | |vision_radius_syn10 = 3750 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 | ||
Line 272: | Line 292: | ||
|energy_regen_mul = '''25%''' | |energy_regen_mul = '''25%''' | ||
|energy_regen_mul_synLvl = 2 | |energy_regen_mul_synLvl = 2 | ||
|shield_resist_emp_add = '''27 | |shield_resist_emp_add = '''27''' pts | ||
|shield_resist_emp_add_synLvl = 2 | |shield_resist_emp_add_synLvl = 2 | ||
|crit_chance_add = '''10%''' | |crit_chance_add = '''10%''' | ||
Line 284: | Line 304: | ||
|spell_command_range_mul = '''50%''' | |spell_command_range_mul = '''50%''' | ||
|spell_command_range_mul_synLvl = 8_2 | |spell_command_range_mul_synLvl = 8_2 | ||
| | |module_command_cooldown_mul = '''13%''' | ||
| | |module_command_cooldown_mul_synLvl = 8_3 | ||
|}} | |}} | ||
[[Category:Jericho ships]] | [[Category:Jericho ships]] | ||
[[Category:Command ships]] | [[Category:Command ships]] |
Latest revision as of 17:53, 31 January 2024
Survivability* | 17542 |
Hull | 4652 |
Shield | 9021 |
Energy | 644 |
Speed | 293 |
Available from the beginning:
Available at experience level 2:
Shield resistance to EM damage increased by 27 pts.
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 6200000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Fighter
Role: Command
Rank: 11
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Jericho's command fighter Dart can be equipped with a unique kinetic weapon Quantum Railgun, not only dealing powerful damage to the enemy, but also accelerating recharge of the ship's active modules. Special module Frontal shield, available only on Dart, covers the ship with an additional protective field in combat, making it virtually invulnerable. A unique active module Harmonic Drive increases critical hit chance, tremendously raising its combat effectiveness, especially when combined with the ‘Valkyrie’. And in the case of a critical drawdown of energy, a unique modifier, the Reserve generator, will help you. The ship's build options allow you to adapt it to the conditions of skirmishes, missions, or open space.
The Jericho fighter that positively surprised the Family Council, was created by the famous designer Arthur Liu. Dart fully reflects the character of its creator, its form clearly corresponds to the ancient shipbuilding manuscripts, and the weaponry is still considered one of the best.
In the past, after cooperation with the Technologists, the Family had a lot of industrial documentation left. It is not known how, but Arthur Liu was able to convince the hierarchs to transfer the blueprints to him. After a deep modernization of some prototypes, the master created the Frontal Shield and Harmonic Drive. This allowed the ship to remain in battle longer and be the main shock force. This was also facilitated by a new weapon — the Quantum Railgun. Each critical hit significantly accelerated the recharging of modules.
Immediately after testing, a squad of 8 fighters became part of the Raid. Later this squad participated in the attack on the QW-43 Cyber base. During the attack, no ship was hurt, and the Family Council, in order to gain additional profit, handed over the blueprints to the UMC. The mercenaries also highly rate Dart and often use it when it is necessary to storm serious enemy fortifications.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Critical chance increased by 10%. | |
Main weapon damage increased by 10%. | |
Critical damage increased by 20%. | |
Effects of "Command modules" increased by 20%. | |
Effective range of "Command modules" increased by 50%. | |
Cooldown time for "Command modules" group modules reduced by 13%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
25 | 55 | -5 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Player Builds