Missile swarm: Difference between revisions
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(Balance 1.12.7a) |
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==Description== | ==Description== | ||
:Launches a cluster round. | :Launches a cluster round. | ||
:'''600''' m. before the target it separates into a | :'''600''' m. before the target it separates into a swarm of '''12''' missiles, with each missile selecting its target (no more than '''3''' missiles per enemy) and dealing EM damage. | ||
==Characteristics== | ==Characteristics== | ||
Line 48: | Line 48: | ||
|-align="center" | |-align="center" | ||
|Firing range (round/missile) | |Firing range (round/missile) | ||
|colspan="4"| 4500/ | |colspan="4"| 4500/2500 m. | ||
|colspan="4"| 4500/ | |colspan="4"| 4500/2500 m. | ||
|-align="center" | |-align="center" | ||
|Projectile speed (round/missile) | |Projectile speed (round/missile) | ||
|colspan="4"| 2000/ | |colspan="4"| 2000/900 m/s | ||
|colspan="4"| 2000/ | |colspan="4"| 2000/900 m/s | ||
|-align="center" | |-align="center" | ||
|Missile maneuvering speed | |Missile maneuvering speed | ||
|colspan="4"| | |colspan="4"| 120 deg./s. | ||
|colspan="4"| | |colspan="4"| 120 deg./s. | ||
|-align="center" | |-align="center" | ||
|Energy consumption | |Energy consumption | ||
|colspan="4"| | |colspan="4"| 400 en. | ||
|colspan="4"| | |colspan="4"| 500 en. | ||
|-align="center" | |-align="center" | ||
|Recharge | |Recharge | ||
Line 68: | Line 68: | ||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|Can be picked up from destroyed enemies in the zone [[Warden Outpost Ruins]] | | Can be picked up from destroyed enemies in the zone [[Warden Outpost Ruins]] | ||
|33800{{CR}} | | 33800{{CR}} | ||
|67500{{CR}} | | 67500{{CR}} | ||
|157500{{CR}} | | 157500{{CR}} | ||
|Can be picked up from destroyed enemies in the zone [[Ruined Station]] | | Can be picked up from destroyed enemies in the zone [[Ruined Station]] | ||
|256500{{CR}} | | 256500{{CR}} | ||
|513000{{CR}} | | 513000{{CR}} | ||
|1197000{{CR}} | | 1197000{{CR}} | ||
|- | |- | ||
|} | |} |
Latest revision as of 21:55, 2 July 2024
Type: Active module.
Group: Guard modules.
For ranks: 7-11, 12-17.
For ship type: Anaconda-M, T-Rex Mk II and premium ships of the role
Description
- Launches a cluster round.
- 600 m. before the target it separates into a swarm of 12 missiles, with each missile selecting its target (no more than 3 missiles per enemy) and dealing EM damage.
Characteristics
Parameters | Missile swarm 11 | Missile swarm 17 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Damage (EM) | 2703 dmg. | +147 dmg. | +148 dmg. | +117 dmg. | 3219 dmg. | +147 dmg. | +148 dmg. | +117 dmg. |
Trigger radius (round/missile) | 10/100 m. | 10/100 m. | ||||||
Explosion radius (round/missile) | 180/150 m. | 180/150 m. | ||||||
Firing range (round/missile) | 4500/2500 m. | 4500/2500 m. | ||||||
Projectile speed (round/missile) | 2000/900 m/s | 2000/900 m/s | ||||||
Missile maneuvering speed | 120 deg./s. | 120 deg./s. | ||||||
Energy consumption | 400 en. | 500 en. | ||||||
Recharge | 31.5 s. | 31.5 s. | ||||||
Cost | Can be picked up from destroyed enemies in the zone Warden Outpost Ruins | 33800 | 67500 | 157500 | Can be picked up from destroyed enemies in the zone Ruined Station | 256500 | 513000 | 1197000 |