Missile swarm

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Missile swarm
Missile swarm

Type: Active module.

Group: Guard modules.

For ranks: 7-11, 12-17.

For ship type: Anaconda-M, T-Rex Mk II and premium ships of the role


Launches a cluster round.
600 m. before the target it separates into a swarm of 12 missiles, with each missile selecting its target (no more than 3 missiles per enemy) and dealing EM damage.


Parameters Missile swarm 11 Missile swarm 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Damage (EM) 2703 dmg. +147 dmg. +148 dmg. +117 dmg. 3219 dmg. +147 dmg. +148 dmg. +117 dmg.
Trigger radius (round/missile) 10/100 m. 10/100 m.
Explosion radius (round/missile) 180/150 m. 180/150 m.
Firing range (round/missile) 4500/2500 m. 4500/2500 m.
Projectile speed (round/missile) 2000/900 m/s 2000/900 m/s
Missile maneuvering speed 120 deg./s. 120 deg./s.
Energy consumption 400 en. 500 en.
Recharge 31.5 s. 31.5 s.
Cost Can be picked up from destroyed enemies in the zone Warden Outpost Ruins 33800 67500 157500 Can be picked up from destroyed enemies in the zone Ruined Station 256500 513000 1197000

Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions