Anaconda-M

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Anaconda-M
Anaconda-M.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 34082
Hull 19944
Shield 13330
Energy 1224
Speed 261

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Shield resistance to all damage increased by 10 pts.
Available at experience level 8:
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Missile swarm.jpg Missile Shield.png Pulsar.png Emergency Shield Boost.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor 'Rain season' transformer.jpg WeaponCoolant Icon.png ExtCapacitorBattary Icon.png
Shield ResistShieldKin Icon.png ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull PassiveArmor Icon.png
CPU RangeMasterUnit Icon.png

Special module Guard phase shield thermall.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 9

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

By taking a civilian frigate GR-55 "Anaconda" and replacing cargo compartments with landing sites for combat modules, General Reactors was able to offer the Army an excellent support frigate, on which interceptor and fighter squadrons relied confidently on their combat operations.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Dagtnith gun.png Vulcan 9 Vulcan 13 Railgun Heavy Icon.png Breach Laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png Missile swarm.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 920 207 178 14145 13330 103 2000 2
2 1104 207 178 16691 13330 103 2000 2
3 1104 207 178 17823 13330 103 2200 2
4 1132 207 184 17823 13330 103 2200 2
5 1168 207 191 18671 13330 103 2400 2
6 1196 207 196 19237 13330 103 2400 2
7 1196 207 196 19662 13330 103 2600 2
8 1196 207 196 19662 13330 103 2800 2
9 1224 207 201 19944 13330 103 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 253 303 55 61 30 36
2 253 303 55 61 30 36
3 255 305 56 61 30 36
4 255 305 56 61 30 36
5 255 305 56 61 30 36
6 256 307 58 61 30 36
7 258 309 59 61 30 36
8 260 311 61 61 30 36
9 261 313 62 61 30 36



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers