Missile swarm: Difference between revisions

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(Balance 1.12.7a)
 
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'''For ship type:''' [[Anaconda-M]], [[T-Rex Mk II]] and premium ships of the role {{Guard}}
'''For ship type:''' [[Anaconda-M]], [[T-Rex Mk II]] and premium ships of the role {{Guard}}


==Description==
==Description==
:Launches a cluster round.
:Launches a cluster round.
:It separates into a missile swarm, with each missile selecting its target (no more than '''2''' missiles per enemy) and deals EM damage.
:'''600''' m. before the target it separates into a swarm of '''12''' missiles, with each missile selecting its target (no more than '''3''' missiles per enemy) and dealing EM damage.
 


==Characteristics==
==Characteristics==
Line 32: Line 30:
|-align="center"
|-align="center"
|Damage (EM)
|Damage (EM)
| 2252 dmg.
| 2703 dmg.
| +123 dmg.
| +147 dmg.
| +123 dmg.
| +148 dmg.
| +98 dmg.
| +117 dmg.
| 2682 dmg.
| 3219 dmg.
| +123 dmg.
| +147 dmg.
| +123 dmg.
| +148 dmg.
| +98 dmg.
| +117 dmg.
|-align="center"
|Trigger radius (round/missile)
|colspan="4"| 10/100 m.
|colspan="4"| 10/100 m.
|-align="center"
|Explosion radius (round/missile)
|colspan="4"| 180/150 m.
|colspan="4"| 180/150 m.
|-align="center"
|Firing range (round/missile)
|colspan="4"| 4500/2500 m.
|colspan="4"| 4500/2500 m.
|-align="center"
|-align="center"
|Firing range (max.)
|Projectile speed (round/missile)
|colspan="4"| 4500 m.
|colspan="4"| 2000/900 m/s
|colspan="4"| 4500 m.
|colspan="4"| 2000/900 m/s
|-align="center"
|-align="center"
|Projectile speed
|Missile maneuvering speed  
|colspan="4"| 2000 m./s.
|colspan="4"| 120 deg./s.
|colspan="4"| 2000 m./s.
|colspan="4"| 120 deg./s.
|-align="center"
|-align="center"
|Energy consumption
|Energy consumption
|colspan="4"| 550 en.
|colspan="4"| 400 en.
|colspan="4"| 750 en.
|colspan="4"| 500 en.
|-align="center"
|-align="center"
|Recharge
|Recharge
|colspan="4"| 45 s.
|colspan="4"| 31.5 s.
|colspan="4"| 45 s.
|colspan="4"| 31.5 s.
|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Warden Outpost Ruins]]
| Can be picked up from destroyed enemies in the zone [[Warden Outpost Ruins]]
|33800{{CR}}
| 33800{{CR}}
|67500{{CR}}
| 67500{{CR}}
|157500{{CR}}
| 157500{{CR}}


|Can be picked up from destroyed enemies in the zone [[Ruined Station]]
| Can be picked up from destroyed enemies in the zone [[Ruined Station]]
|256500{{CR}}
| 256500{{CR}}
|513000{{CR}}
| 513000{{CR}}
|1197000{{CR}}
| 1197000{{CR}}
|-
|-
|}
|}

Latest revision as of 21:55, 2 July 2024

Missile swarm
Missile swarm

Type: Active module.

Group: Guard modules.

For ranks: 7-11, 12-17.

For ship type: Anaconda-M, T-Rex Mk II and premium ships of the role

Description

Launches a cluster round.
600 m. before the target it separates into a swarm of 12 missiles, with each missile selecting its target (no more than 3 missiles per enemy) and dealing EM damage.

Characteristics

Parameters Missile swarm 11 Missile swarm 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Damage (EM) 2703 dmg. +147 dmg. +148 dmg. +117 dmg. 3219 dmg. +147 dmg. +148 dmg. +117 dmg.
Trigger radius (round/missile) 10/100 m. 10/100 m.
Explosion radius (round/missile) 180/150 m. 180/150 m.
Firing range (round/missile) 4500/2500 m. 4500/2500 m.
Projectile speed (round/missile) 2000/900 m/s 2000/900 m/s
Missile maneuvering speed 120 deg./s. 120 deg./s.
Energy consumption 400 en. 500 en.
Recharge 31.5 s. 31.5 s.
Cost Can be picked up from destroyed enemies in the zone Warden Outpost Ruins 33800 67500 157500 Can be picked up from destroyed enemies in the zone Ruined Station 256500 513000 1197000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions