Saw One: Difference between revisions
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Latest Jericho figther that got the name ‘Saw One’ is a great example of the Departed's advanced tech. Unfortunately, the price for such power is high. Two large laboratories were completely destroyed when the ship independently activated during the tests. More than forty scientists and countless pilots died trying to rein in a masterful car. What else could have been expected when the heads of the Mendez family ordered to recreate the “Defiler” mechanisms of the Aliens that remained after the battle? The Council of Families abandoned the project, and the Mendeses had to complete it on their own. When the “Saw One” was completed, the family provided the ship to the most desperate mercenaries. Well, if anyone can direct his destructive power in the right direction, it is only them. | Latest Jericho figther that got the name ‘Saw One’ is a great example of the Departed's advanced tech. Unfortunately, the price for such power is high. Two large laboratories were completely destroyed when the ship independently activated during the tests. More than forty scientists and countless pilots died trying to rein in a masterful car. What else could have been expected when the heads of the Mendez family ordered to recreate the “Defiler” mechanisms of the Aliens that remained after the battle? The Council of Families abandoned the project, and the Mendeses had to complete it on their own. When the “Saw One” was completed, the family provided the ship to the most desperate mercenaries. Well, if anyone can direct his destructive power in the right direction, it is only them. | ||
==Unique ship equipment== | |||
===Active module=== | |||
'''[['Downpour' system]]''' | |||
:Increases the rate of fire and firing range of the player's and his allies’ main weapons. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
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|specialAbility1_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. | |specialAbility1_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. | ||
|specialAbility2_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. Main weapon damage is increased by '''20'''% for '''5''' sec. after activation. | |specialAbility2_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. Main weapon damage is increased by '''20'''% for '''5''' sec. after activation. | ||
|specialAbility3_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. Restores ''' | |specialAbility3_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. Restores '''1500''' energy pts. after activation. | ||
|specialAbility1_energycost = '''0''' en. | |specialAbility1_energycost = '''0''' en. | ||
|specialAbility2_energycost = '''0''' en. | |specialAbility2_energycost = '''0''' en. | ||
|specialAbility3_energycost = '''0''' en. | |specialAbility3_energycost = '''0''' en. | ||
|specialAbility1_recharge = '''30''' s. | |specialAbility1_recharge = '''30''' s. | ||
|specialAbility2_recharge = ''' | |specialAbility2_recharge = '''35''' s. | ||
|specialAbility3_recharge = ''' | |specialAbility3_recharge = '''35''' s. | ||
|specialAbility_icon = Icon_???.jpg | |specialAbility_icon = Icon_???.jpg | ||
|specialAbility_icon1 = [[File:Command diffusion shield.png|link=Diffusion Shield|50px]] | |specialAbility_icon1 = [[File:Command diffusion shield.png|link=Diffusion Shield|50px]] | ||
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|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|hull_resist_emp = 55 | |hull_resist_emp = 55 | ||
|hull_resist_thermal = 25 | |hull_resist_thermal = 25 | ||
|shield_resist_kinetic = | |shield_resist_kinetic = 65 | ||
|shield_resist_emp = | |shield_resist_emp = 5 | ||
|shield_resist_thermal = | |shield_resist_thermal = 35 | ||
|hull_resist_kinetic_calc = -5 | |hull_resist_kinetic_calc = -5 | ||
|hull_resist_emp_calc = 55 | |hull_resist_emp_calc = 55 | ||
|hull_resist_thermal_calc = 25 | |hull_resist_thermal_calc = 25 | ||
|shield_resist_kinetic_calc = | |shield_resist_kinetic_calc = 65 | ||
|shield_resist_emp_calc = | |shield_resist_emp_calc = 5 | ||
|shield_resist_thermal_calc = | |shield_resist_thermal_calc = 35 | ||
<!-- Synergy = 1 --> | <!-- Synergy = 1 --> | ||
|synLevel_syn1 = 1 | |synLevel_syn1 = 1 | ||
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|hull_max_syn1 = 4279 | |hull_max_syn1 = 4279 | ||
|shield_max_syn1 = 8804 | |shield_max_syn1 = 8804 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 185 | ||
|vision_radius_syn1 = 2500 | |vision_radius_syn1 = 2500 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
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|hull_max_syn2 = 4637 | |hull_max_syn2 = 4637 | ||
|shield_max_syn2 = 9541 | |shield_max_syn2 = 9541 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 185 | ||
|vision_radius_syn2 = 2500 | |vision_radius_syn2 = 2500 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
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|hull_max_syn3 = 4796 | |hull_max_syn3 = 4796 | ||
|shield_max_syn3 = 9869 | |shield_max_syn3 = 9869 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 185 | ||
|vision_radius_syn3 = 2750 | |vision_radius_syn3 = 2750 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
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|hull_max_syn4 = 4796 | |hull_max_syn4 = 4796 | ||
|shield_max_syn4 = 9869 | |shield_max_syn4 = 9869 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 185 | ||
|vision_radius_syn4 = 2750 | |vision_radius_syn4 = 2750 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
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|hull_max_syn5 = 4915 | |hull_max_syn5 = 4915 | ||
|shield_max_syn5 = 10115 | |shield_max_syn5 = 10115 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 185 | ||
|vision_radius_syn5 = 3000 | |vision_radius_syn5 = 3000 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
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|hull_max_syn6 = 4995 | |hull_max_syn6 = 4995 | ||
|shield_max_syn6 = 10278 | |shield_max_syn6 = 10278 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 185 | ||
|vision_radius_syn6 = 3000 | |vision_radius_syn6 = 3000 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
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|hull_max_syn7 = 5075 | |hull_max_syn7 = 5075 | ||
|shield_max_syn7 = 10360 | |shield_max_syn7 = 10360 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 185 | ||
|vision_radius_syn7 = 3250 | |vision_radius_syn7 = 3250 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
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|hull_max_syn8 = 5075 | |hull_max_syn8 = 5075 | ||
|shield_max_syn8 = 10360 | |shield_max_syn8 = 10360 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 185 | ||
|vision_radius_syn8 = 3500 | |vision_radius_syn8 = 3500 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
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|hull_max_syn9 = 5114 | |hull_max_syn9 = 5114 | ||
|shield_max_syn9 = 10442 | |shield_max_syn9 = 10442 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 185 | ||
|vision_radius_syn9 = 3500 | |vision_radius_syn9 = 3500 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
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|hull_max_syn10 = 5114 | |hull_max_syn10 = 5114 | ||
|shield_max_syn10 = 10524 | |shield_max_syn10 = 10524 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 185 | ||
|vision_radius_syn10 = 3750 | |vision_radius_syn10 = 3750 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|hull_health_mul = '''7 | |hull_health_mul = '''7.5%''' | ||
|hull_health_mul_synLvl = 0 | |hull_health_mul_synLvl = 0 | ||
|shield_max_mul = '''7 | |shield_max_mul = '''7.5%''' | ||
|shield_max_mul_synLvl = 0 | |shield_max_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
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|module_command_cooldown_mul_synLvl = 8_3 | |module_command_cooldown_mul_synLvl = 8_3 | ||
}} | }} | ||
[[Category:Jericho ships]] | [[Category:Jericho ships]] | ||
[[Category:Command ships]] | [[Category:Command ships]] |
Latest revision as of 22:01, 2 July 2024
Survivability* | 19881 |
Hull | 5114 |
Shield | 10524 |
Energy | 743 |
Speed | 244 |
Available from the beginning:
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 6000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Fighter
Role: Command
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Latest Jericho figther that got the name ‘Saw One’ is a great example of the Departed's advanced tech. Unfortunately, the price for such power is high. Two large laboratories were completely destroyed when the ship independently activated during the tests. More than forty scientists and countless pilots died trying to rein in a masterful car. What else could have been expected when the heads of the Mendez family ordered to recreate the “Defiler” mechanisms of the Aliens that remained after the battle? The Council of Families abandoned the project, and the Mendeses had to complete it on their own. When the “Saw One” was completed, the family provided the ship to the most desperate mercenaries. Well, if anyone can direct his destructive power in the right direction, it is only them.
Unique ship equipment
Active module
- Increases the rate of fire and firing range of the player's and his allies’ main weapons.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Critical chance increased by 10%. | |
Main weapon damage increased by 10%. | |
Critical damage increased by 20%. | |
Effects of "Command modules" increased by 20%. | |
Effective range of "Command modules" increased by 50%. | |
Cooldown time for "Command modules" group modules reduced by 13%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
35 | 65 | 5 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|