Self-cooling weapon: Difference between revisions

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(Created page with "__NOTOC__ Self-cooling weapon|100px|left '''Type:''' Kinetic weapon. '''For ship:''' Carolingian {{Long Range}} '''For ranks:''' 13-17. '''Munitions:''' {{AVALIABLE MODIFIERS RAIL GUNS}} ==Description== :Kinetic weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. :Upon dealing critical damage, the weapon's heating stops for '''1...")
 
(No difference)

Latest revision as of 16:13, 13 November 2025

Self-cooling weapon
Self-cooling weapon

Type: Kinetic weapon.

For ship: Carolingian

For ranks: 13-17.

Munitions:

Description

Kinetic weapon with explosive damage. Explosion damage depends on target size.
Upon dealing critical damage, the weapon's heating stops for 1 sec.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Self-cooling weapon 17
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 574 dmg./s. +34 dmg./s. +33 dmg./s. +34 dmg./s.
Damage (kinetic) 679 dmg. +40 dmg. +41 dmg. +40 dmg.
Rate of fire 50 rounds/min
Trigger radius 80 m.
Explosion radius 300 m.
Critical chance 5%
Critical damage bonus 75%
Projectile speed 4000 m/s
Firing range (max.) 5000 m.
Spread 0.3 deg.
Overheating/cooling 4/3 s.
Cost Manufacturing 2205000 4410000 10290000

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions