Recoil-compensated cannon: Difference between revisions

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==Description==
==Description==
:Kinetic weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:Has high recoil shifting your ship.
:Has high recoil shifting your ship.
:Projectiles not only push away the target, but also reduce its speed by '''68'''%.
:Projectiles not only push away the target, but also reduce its speed by '''68'''%.
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|colspan="5"| 10 rounds/min
|colspan="5"| 10 rounds/min
|colspan="5"| 10 rounds/min
|colspan="5"| 10 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 40 m.
|colspan="5"| 40 m.
|-align="center"
|Explosion radius
|colspan="5"| 80 m.
|colspan="5"| 80 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance
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|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 5500 m./s.
|colspan="5"| 5500 m/s
|colspan="5"| 6000 m./s.
|colspan="5"| 6000 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="5"| 0,1-6 deg.
|colspan="5"| 0.1-4.5 deg.
|colspan="5"| 0,1-6 deg.
|colspan="5"| 0.1-4.5 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 5/1,4 s.
|colspan="5"| 5/1.4 s.
|colspan="5"| 5/1,4 s.
|colspan="5"| 5/1.4 s.
|-align="center"
|-align="center"
|Cost
|Cost

Latest revision as of 13:03, 13 November 2023

Recoil-compensated cannon
Recoil-compensated cannon

Type: Kinetic weapon.

For ship type: Templar AE, Inquisitor AE and premium ships of the role

For ranks: 5-9, 12-17.

Munitions:

Description

Kinetic weapon with explosive damage. Explosion damage depends on target size.
Has high recoil shifting your ship.
Projectiles not only push away the target, but also reduce its speed by 68%.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Recoil-compensated cannon 9 Recoil-compensated cannon 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 368 dmg./s. +16 dmg./s. +16 dmg./s. +13 dmg./s. +11 dmg./s. 440 dmg./s. +16 dmg./s. +16 dmg./s. +13 dmg./s. +11 dmg./s.
Damage (kinetic) 2206 dmg. +97 dmg. +96 dmg. +77 dmg. +68 dmg. 2640 dmg. +97 dmg. +95 dmg. +77 dmg. +68 dmg.
Rate of fire 10 rounds/min 10 rounds/min
Trigger radius 40 m. 40 m.
Explosion radius 80 m. 80 m.
Critical chance 7% 7%
Critical damage bonus 50% 50%
Projectile speed 5500 m/s 6000 m/s
Firing range (max.) 5313 m. 5525 m.
Spread (from-to) 0.1-4.5 deg. 0.1-4.5 deg.
Overheating/cooling 5/1.4 s. 5/1.4 s.
Cost Can be picked up from destroyed enemies in the zone Pandora Anomaly 56300 112500 262500 Manufacturing Can be picked up from destroyed enemies in the zone Mining Site 900000 1800000 4200000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions