Emergency hack system: Difference between revisions
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==Description== | ==Description== | ||
:When ship durability is critical, it becomes | :When ship durability is critical, it becomes invincible to damage and negative effects for '''2.5''' s. | ||
:Disrupts the targeting systems of enemies who have selected the player's ship as a target for '''2.5''' s. | |||
:You can place only one modifier. | :You can place only one modifier. | ||
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{| class="wikitable" width="50%" align="center" | {| class="wikitable" width="50%" align="center" | ||
!rowspan="2" width="25%"|Parameters | !rowspan="2" width="25%"|Parameters | ||
!colspan=" | !colspan="5" |Emergency hack system 17 | ||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |{{Mk.1}} | ||
| Line 23: | Line 24: | ||
|{{Mk.3}} | |{{Mk.3}} | ||
|{{Mk.4}} | |{{Mk.4}} | ||
|{{Mk.5}} | |||
|-align="center" | |-align="center" | ||
|Active range | |Active range | ||
|colspan=" | |colspan="5"| 4000 m. | ||
|-align="center" | |-align="center" | ||
|Recharge | |Recharge | ||
| Line 32: | Line 34: | ||
| -4 s. | | -4 s. | ||
| -3 s. | | -3 s. | ||
| -2 s. | |||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
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|1567500{{CR}} | |1567500{{CR}} | ||
|3657500{{CR}} | |3657500{{CR}} | ||
|[[Workshop#Hull|Manufacturing]] | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 12:34, 28 March 2024

Type: Ship modifier.
Group: Hull modifiers.
For ranks: 13-17.
For ship: Zhen
Description
- When ship durability is critical, it becomes invincible to damage and negative effects for 2.5 s.
- Disrupts the targeting systems of enemies who have selected the player's ship as a target for 2.5 s.
- You can place only one modifier.
Characteristics
| Parameters | Emergency hack system 17 | ||||
|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
| Active range | 4000 m. | ||||
| Recharge | 69 s. | -2 s. | -4 s. | -3 s. | -2 s. |
| Cost | Can be picked up from destroyed enemies in the zone Sorting Facility | 783800 |
1567500 |
3657500 |
Manufacturing |





