Invincible: Difference between revisions
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|raceNameLink = Empire | |raceNameLink = Empire | ||
|raceImage = empire.png | |raceImage = empire.png | ||
|specialAbility1_text = Reroutes energy flow in ship systems. Allows to select between max speed and | |specialAbility1_text = Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by '''20%''', weapon damage and projectile speed by '''20%''' or restoring of '''250''' pts. shield volume per second and increase the shield resistance to all types of damage by '''15''' pts. | ||
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed and | |specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by '''20%''', weapon damage and projectile speed by '''12%''' or restoring of '''600''' pts. shield volume per second and increase the shield resistance to all types of damage by '''30''' pts. | ||
|specialAbility3_text = Reroutes energy flow in ship systems. Allows to select between max speed and | |specialAbility3_text = Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by '''40%''', weapon damage and projectile speed by '''12%''' or restoring of '''250''' pts. shield volume per second and increase the shield resistance to all types of damage by '''15''' pts. | ||
|specialAbility1_energycost = '''120''' en. | |specialAbility1_energycost = '''120''' en. | ||
|specialAbility2_energycost = '''120''' en. | |specialAbility2_energycost = '''120''' en. | ||
Line 47: | Line 47: | ||
|shipImage_SideView = | |shipImage_SideView = | ||
|shipImage_UpView = | |shipImage_UpView = | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Halo Launcher 11.png|link=Halo Launcher|Halo Launcher 11|70px]] | |stock_WEAPON_01 = [[File:Halo Launcher 11.png|link=Halo Launcher|Halo Launcher 11|70px]] | ||
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | |stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | ||
|stock_MISSILE_01 = [[File:Static shield icon.png|50px]] | |stock_MISSILE_01 = [[File:Static shield icon.png|link=Static Shield|50px]] | ||
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | ||
Line 77: | Line 70: | ||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | ||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_kinetic = | |hull_resist_kinetic = 5 | ||
|hull_resist_emp = | |hull_resist_emp = 65 | ||
|hull_resist_thermal = | |hull_resist_thermal = 35 | ||
|shield_resist_kinetic = 30 | |shield_resist_kinetic = 30 | ||
|shield_resist_emp = <nowiki>-</nowiki>30 | |shield_resist_emp = <nowiki>-</nowiki>30 | ||
|shield_resist_thermal = 0 | |shield_resist_thermal = 0 | ||
|hull_resist_kinetic_calc = | |hull_resist_kinetic_calc = 5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 65 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 65 | ||
|shield_resist_kinetic_calc = 30 | |shield_resist_kinetic_calc = 30 | ||
|shield_resist_emp_calc = -30 | |shield_resist_emp_calc = -30 | ||
Line 112: | Line 98: | ||
|energy_max_syn1 = 3000 | |energy_max_syn1 = 3000 | ||
|energy_regen_syn1 = 172 | |energy_regen_syn1 = 172 | ||
|hull_max_syn1 = | |hull_max_syn1 = 110000 | ||
|shield_max_syn1 = | |shield_max_syn1 = 16500 | ||
|shield_regen_syn1 = 200 | |shield_regen_syn1 = 200 | ||
|vision_radius_syn1 = 3000 | |vision_radius_syn1 = 3000 | ||
Line 132: | Line 118: | ||
|energy_max_syn2 = 3000 | |energy_max_syn2 = 3000 | ||
|energy_regen_syn2 = 172 | |energy_regen_syn2 = 172 | ||
|hull_max_syn2 = | |hull_max_syn2 = 119900 | ||
|shield_max_syn2 = | |shield_max_syn2 = 17985 | ||
|shield_regen_syn2 = 200 | |shield_regen_syn2 = 200 | ||
|vision_radius_syn2 = 3000 | |vision_radius_syn2 = 3000 | ||
Line 152: | Line 138: | ||
|energy_max_syn3 = 3000 | |energy_max_syn3 = 3000 | ||
|energy_regen_syn3 = 172 | |energy_regen_syn3 = 172 | ||
|hull_max_syn3 = | |hull_max_syn3 = 124300 | ||
|shield_max_syn3 = | |shield_max_syn3 = 18645 | ||
|shield_regen_syn3 = 200 | |shield_regen_syn3 = 200 | ||
|vision_radius_syn3 = 3300 | |vision_radius_syn3 = 3300 | ||
Line 172: | Line 158: | ||
|energy_max_syn4 = 3090 | |energy_max_syn4 = 3090 | ||
|energy_regen_syn4 = 176 | |energy_regen_syn4 = 176 | ||
|hull_max_syn4 = | |hull_max_syn4 = 124300 | ||
|shield_max_syn4 = | |shield_max_syn4 = 18645 | ||
|shield_regen_syn4 = 200 | |shield_regen_syn4 = 200 | ||
|vision_radius_syn4 = 3300 | |vision_radius_syn4 = 3300 | ||
Line 192: | Line 178: | ||
|energy_max_syn5 = 3210 | |energy_max_syn5 = 3210 | ||
|energy_regen_syn5 = 184 | |energy_regen_syn5 = 184 | ||
|hull_max_syn5 = | |hull_max_syn5 = 127600 | ||
|shield_max_syn5 = | |shield_max_syn5 = 19140 | ||
|shield_regen_syn5 = 200 | |shield_regen_syn5 = 200 | ||
|vision_radius_syn5 = 3600 | |vision_radius_syn5 = 3600 | ||
Line 212: | Line 198: | ||
|energy_max_syn6 = 3300 | |energy_max_syn6 = 3300 | ||
|energy_regen_syn6 = 188 | |energy_regen_syn6 = 188 | ||
|hull_max_syn6 = | |hull_max_syn6 = 129800 | ||
|shield_max_syn6 = | |shield_max_syn6 = 19470 | ||
|shield_regen_syn6 = 200 | |shield_regen_syn6 = 200 | ||
|vision_radius_syn6 = 3600 | |vision_radius_syn6 = 3600 | ||
Line 232: | Line 218: | ||
|energy_max_syn7 = 3300 | |energy_max_syn7 = 3300 | ||
|energy_regen_syn7 = 188 | |energy_regen_syn7 = 188 | ||
|hull_max_syn7 = | |hull_max_syn7 = 132000 | ||
|shield_max_syn7 = | |shield_max_syn7 = 19635 | ||
|shield_regen_syn7 = 200 | |shield_regen_syn7 = 200 | ||
|vision_radius_syn7 = 3900 | |vision_radius_syn7 = 3900 | ||
Line 252: | Line 238: | ||
|energy_max_syn8 = 3300 | |energy_max_syn8 = 3300 | ||
|energy_regen_syn8 = 188 | |energy_regen_syn8 = 188 | ||
|hull_max_syn8 = | |hull_max_syn8 = 132000 | ||
|shield_max_syn8 = | |shield_max_syn8 = 19635 | ||
|shield_regen_syn8 = 200 | |shield_regen_syn8 = 200 | ||
|vision_radius_syn8 = 4200 | |vision_radius_syn8 = 4200 | ||
Line 272: | Line 258: | ||
|energy_max_syn9 = 3390 | |energy_max_syn9 = 3390 | ||
|energy_regen_syn9 = 195 | |energy_regen_syn9 = 195 | ||
|hull_max_syn9 = | |hull_max_syn9 = 133100 | ||
|shield_max_syn9 = | |shield_max_syn9 = 19800 | ||
|shield_regen_syn9 = 200 | |shield_regen_syn9 = 200 | ||
|vision_radius_syn9 = 4200 | |vision_radius_syn9 = 4200 |
Latest revision as of 21:02, 2 July 2024
Survivability* | 203830 |
Hull | 133100 |
Shield | 19800 |
Energy | 3390 |
Speed | 102 |
Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 1000000 |
Cost of refitting | 300000 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 8
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
The ‘Invincible’ line of ships was built during the second war for Bartle sector and has been continuously refined since. These faithful ‘workhorses’ of the Imperial Space fleet were widely used for fire support during offensive operations. Military doctrines change, fleets are upgraded, but the Invincible always remain in the ranks. Over the years of production and operation over forty different models and numerous modifications of the destroyer have been produced. The latest model of Invincible is deservedly considered the strongest link in the modern Imperial fleet.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Sensor range increased by 100%. | |
Energy regeneration speed increased by 20%. | |
Maximum capacitor volume increased by 30%. | |
Power of Suppressor Class modules increased by 10%. | |
Cooldown time of Suppressor Class modules decreased by 15%. | |
Energy drain of of Suppressor Class modules decreased by 25%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|