Coilgun
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Type: Destroyer weapon.
For ship type: Destroyer
For ranks: 7-11, 10-14, 13-17.
Munitions:
Description
- A balanced kinetic weapon for medium distances.
- Pirate Coilgun: if there is an additional target within a 600 m. radius, the weapon will hit that target as well at 40% of main damage.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Coilgun 11 | Coilgun 14 | Coilgun 17 | Pirate Coilgun 17 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.4 | |||||
DPS (kinetic) | 527 dmg./s. | +21 dmg./s. | +22 dmg./s. | +17 dmg./s. | +14 dmg./s. | 559 dmg./s. | +21 dmg./s. | +21 dmg./s. | +17 dmg./s. | +15 dmg./s. | 580 dmg./s. | +21 dmg./s. | +22 dmg./s. | +16 dmg./s. | +15 dmg./s. | 639 dmg./s. | ||||
Damage (kinetic) | 211 dmg. | +8 dmg. | +9 dmg. | +7 dmg. | +6 dmg. | 224 dmg. | +8 dmg. | +9 dmg. | +6 dmg. | +6 dmg. | 232 dmg. | +9 dmg. | +8 dmg. | +7 dmg. | +6 dmg. | 256 dmg. | ||||
Rate of fire | 150 rounds/min | 150 rounds/min | 150 rounds/min | 150 rounds/min | ||||||||||||||||
Critical chance | 20% | 20% | 20% | 20% | ||||||||||||||||
Critical damage bonus | 50% | 50% | 50% | 50% | ||||||||||||||||
Projectile speed | 6200 m/s | 6350 m/s | 6650 m/s | 5650 m/s | ||||||||||||||||
Firing range (max.) | 4400 m. | 4400 m. | 4400 m. | 4400 m. | ||||||||||||||||
Spread (from-to) | 0.1-1.5 deg. | 0.1-1.5 deg. | 0.1-1.5 deg. | 0.1-1.5 deg. | ||||||||||||||||
Overheating/cooling | 11/1 s. | 11/1 s. | 11/1 s. | 11/1 s. | ||||||||||||||||
Cost | Manufacturing | 220500 | 441000 | 1029000 | Manufacturing | Manufacturing | 598500 | 1197000 | 2793000 | Manufacturing | Manufacturing | 1732500 | 3465000 | 8085000 | Manufacturing | Manufacturing |