Templar S: Difference between revisions
(Balance 1.10.6a) |
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|shipImage_SideView = R2LT2F2_3.png | |shipImage_SideView = R2LT2F2_3.png | ||
|shipImage_UpView = R2LT2F2_1.png | |shipImage_UpView = R2LT2F2_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Mass Driver 11.jpg|link=Mass Driver|Mass Driver 11|70px]] | |stock_WEAPON_01 = [[File:Mass Driver 11.jpg|link=Mass Driver|Mass Driver 11|70px]] | ||
Line 50: | Line 43: | ||
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]] | |stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]] | ||
|stock_ARMOR_MOD_01 = [[File:HeavyArmor Icon.png |link=Armor-Plated Hull|60px]] | |stock_ARMOR_MOD_01 = [[File:HeavyArmor Icon.png |link=Armor-Plated Hull|60px]] | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
Line 105: | Line 91: | ||
|energy_max_syn2 = 900 | |energy_max_syn2 = 900 | ||
|energy_regen_syn2 = 145 | |energy_regen_syn2 = 145 | ||
|hull_max_syn2 = | |hull_max_syn2 = 11658 | ||
|shield_max_syn2 = | |shield_max_syn2 = 19168 | ||
|shield_regen_syn2 = 144 | |shield_regen_syn2 = 144 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
Line 125: | Line 111: | ||
|energy_max_syn3 = 900 | |energy_max_syn3 = 900 | ||
|energy_regen_syn3 = 145 | |energy_regen_syn3 = 145 | ||
|hull_max_syn3 = | |hull_max_syn3 = 12085 | ||
|shield_max_syn3 = | |shield_max_syn3 = 19871 | ||
|shield_regen_syn3 = 144 | |shield_regen_syn3 = 144 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
Line 145: | Line 131: | ||
|energy_max_syn4 = 923 | |energy_max_syn4 = 923 | ||
|energy_regen_syn4 = 150 | |energy_regen_syn4 = 150 | ||
|hull_max_syn4 = | |hull_max_syn4 = 12085 | ||
|shield_max_syn4 = | |shield_max_syn4 = 19871 | ||
|shield_regen_syn4 = 144 | |shield_regen_syn4 = 144 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
Line 165: | Line 151: | ||
|energy_max_syn5 = 953 | |energy_max_syn5 = 953 | ||
|energy_regen_syn5 = 156 | |energy_regen_syn5 = 156 | ||
|hull_max_syn5 = | |hull_max_syn5 = 12406 | ||
|shield_max_syn5 = | |shield_max_syn5 = 20399 | ||
|shield_regen_syn5 = 144 | |shield_regen_syn5 = 144 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
Line 185: | Line 171: | ||
|energy_max_syn6 = 975 | |energy_max_syn6 = 975 | ||
|energy_regen_syn6 = 160 | |energy_regen_syn6 = 160 | ||
|hull_max_syn6 = | |hull_max_syn6 = 12620 | ||
|shield_max_syn6 = | |shield_max_syn6 = 20750 | ||
|shield_regen_syn6 = 144 | |shield_regen_syn6 = 144 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
Line 205: | Line 191: | ||
|energy_max_syn7 = 975 | |energy_max_syn7 = 975 | ||
|energy_regen_syn7 = 160 | |energy_regen_syn7 = 160 | ||
|hull_max_syn7 = | |hull_max_syn7 = 12834 | ||
|shield_max_syn7 = | |shield_max_syn7 = 20926 | ||
|shield_regen_syn7 = 144 | |shield_regen_syn7 = 144 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
Line 225: | Line 211: | ||
|energy_max_syn8 = 975 | |energy_max_syn8 = 975 | ||
|energy_regen_syn8 = 160 | |energy_regen_syn8 = 160 | ||
|hull_max_syn8 = | |hull_max_syn8 = 12834 | ||
|shield_max_syn8 = | |shield_max_syn8 = 20926 | ||
|shield_regen_syn8 = 144 | |shield_regen_syn8 = 144 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
Line 245: | Line 231: | ||
|energy_max_syn9 = 997 | |energy_max_syn9 = 997 | ||
|energy_regen_syn9 = 164 | |energy_regen_syn9 = 164 | ||
|hull_max_syn9 = | |hull_max_syn9 = 12941 | ||
|shield_max_syn9 = | |shield_max_syn9 = 21102 | ||
|shield_regen_syn9 = 144 | |shield_regen_syn9 = 144 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 |
Latest revision as of 13:07, 28 March 2024
Survivability* | 34113 |
Hull | 12941 |
Shield | 21102 |
Energy | 997 |
Speed | 201 |
Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull |
Special module |
Buying price | 1100000 |
Selling price | 275000 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 7
Description
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
During the Third War, the troops of Technologists also suffered significant losses. Therefore, when the army began to deploy the project "Templar AE", Technologists, taking advantage of their privileged position and participation in the army project, created their own, significantly improved ship - a frigate of the type "Templar S".
Available equipment
Active Multipurpose Modules
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-5 | 25 | -35 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|