Coilgun: Difference between revisions
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__NOTOC__ | |||
[[Category: | [[File:Coilgun 11.jpg|Coilgun 11|100px]] | ||
[[File:Coilgun 14.jpg|Coilgun 14|100px]] | |||
[[File:Coil gun icon.png|Coilgun 17 / Pirate Coilgun 17|100px]] | |||
'''Type:''' Destroyer weapon. | |||
'''For ship type:''' [[Destroyer]] {{Suppressor}} | |||
'''For ranks:''' 7-11, 10-14, 13-17. | |||
'''Munitions:''' | |||
{{AVALIABLE MODIFIERS RAIL GUNS}} | |||
==Description== | |||
:A balanced kinetic weapon for medium distances. | |||
:'''Pirate Coilgun:''' if there is an additional target within a '''600''' m. radius, the weapon will hit that target as well at '''40'''% of main damage. | |||
==Characteristics== | |||
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon. | |||
:Damage per second and per shot increase depending on the number of weapons mounted on the ship. | |||
:Some damage parameters are rounded to integer values. | |||
{| class="wikitable" width="100%" align="center" | |||
!rowspan="2" width="15%"|Parameters | |||
!colspan="5" |Coilgun 11 | |||
!colspan="5" |Coilgun 14 | |||
!colspan="5" |Coilgun 17 | |||
!colspan="1" |Pirate Coilgun 17 | |||
|-align="center" | |||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |||
|{{Mk.5}} | |||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |||
|{{Mk.5}} | |||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |||
|{{Mk.5}} | |||
|{{Mk.4}} | |||
|-align="center" | |||
|DPS (kinetic) | |||
| 527 dmg./s. | |||
| +21 dmg./s. | |||
| +22 dmg./s. | |||
| +17 dmg./s. | |||
| +14 dmg./s. | |||
| 559 dmg./s. | |||
| +21 dmg./s. | |||
| +21 dmg./s. | |||
| +17 dmg./s. | |||
| +15 dmg./s. | |||
| 580 dmg./s. | |||
| +21 dmg./s. | |||
| +22 dmg./s. | |||
| +16 dmg./s. | |||
| +15 dmg./s. | |||
| 639 dmg./s. | |||
|-align="center" | |||
|Damage (kinetic) | |||
| 211 dmg. | |||
| +8 dmg. | |||
| +9 dmg. | |||
| +7 dmg. | |||
| +6 dmg. | |||
| 224 dmg. | |||
| +8 dmg. | |||
| +9 dmg. | |||
| +6 dmg. | |||
| +6 dmg. | |||
| 232 dmg. | |||
| +9 dmg. | |||
| +8 dmg. | |||
| +7 dmg. | |||
| +6 dmg. | |||
| 256 dmg. | |||
|-align="center" | |||
|Rate of fire | |||
|colspan="5"| 150 rounds/min | |||
|colspan="5"| 150 rounds/min | |||
|colspan="5"| 150 rounds/min | |||
|colspan="1"| 150 rounds/min | |||
|-align="center" | |||
|Critical chance | |||
|colspan="5"| 20% | |||
|colspan="5"| 20% | |||
|colspan="5"| 20% | |||
|colspan="1"| 20% | |||
|-align="center" | |||
|Critical damage bonus | |||
|colspan="5"| 50% | |||
|colspan="5"| 50% | |||
|colspan="5"| 50% | |||
|colspan="1"| 50% | |||
|-align="center" | |||
|Projectile speed | |||
|colspan="5"| 6200 m/s | |||
|colspan="5"| 6350 m/s | |||
|colspan="5"| 6650 m/s | |||
|colspan="5"| 5650 m/s | |||
|-align="center" | |||
|Firing range (max.) | |||
|colspan="5"| 4400 m. | |||
|colspan="5"| 4400 m. | |||
|colspan="5"| 4400 m. | |||
|colspan="1"| 4400 m. | |||
|-align="center" | |||
|Spread (from-to) | |||
|colspan="5"| 0.1-1.5 deg. | |||
|colspan="5"| 0.1-1.5 deg. | |||
|colspan="5"| 0.1-1.5 deg. | |||
|colspan="1"| 0.1-1.5 deg. | |||
|-align="center" | |||
|Overheating/cooling | |||
|colspan="5"| 11/1 s. | |||
|colspan="5"| 11/1 s. | |||
|colspan="5"| 11/1 s. | |||
|colspan="1"| 11/1 s. | |||
|-align="center" | |||
|Cost | |||
| [[Workshop#Kinetic|Manufacturing]] | |||
| 220500{{CR}} | |||
| 441000{{CR}} | |||
| 1029000{{CR}} | |||
| [[Workshop#Kinetic|Manufacturing]] | |||
| [[Workshop#Kinetic|Manufacturing]] | |||
| 598500{{CR}} | |||
| 1197000{{CR}} | |||
| 2793000{{CR}} | |||
| [[Workshop#Kinetic|Manufacturing]] | |||
| [[Workshop#Kinetic|Manufacturing]] | |||
| 1732500{{CR}} | |||
| 3465000{{CR}} | |||
| 8085000{{CR}} | |||
| [[Workshop#Kinetic|Manufacturing]] | |||
| [[Workshop#Kinetic|Manufacturing]] | |||
|- | |||
|} | |||
{{Eqbar}} | |||
[[Category:Weapons]] |
Latest revision as of 12:12, 22 December 2023
Type: Destroyer weapon.
For ship type: Destroyer
For ranks: 7-11, 10-14, 13-17.
Munitions:
Description
- A balanced kinetic weapon for medium distances.
- Pirate Coilgun: if there is an additional target within a 600 m. radius, the weapon will hit that target as well at 40% of main damage.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Coilgun 11 | Coilgun 14 | Coilgun 17 | Pirate Coilgun 17 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.4 | |||||
DPS (kinetic) | 527 dmg./s. | +21 dmg./s. | +22 dmg./s. | +17 dmg./s. | +14 dmg./s. | 559 dmg./s. | +21 dmg./s. | +21 dmg./s. | +17 dmg./s. | +15 dmg./s. | 580 dmg./s. | +21 dmg./s. | +22 dmg./s. | +16 dmg./s. | +15 dmg./s. | 639 dmg./s. | ||||
Damage (kinetic) | 211 dmg. | +8 dmg. | +9 dmg. | +7 dmg. | +6 dmg. | 224 dmg. | +8 dmg. | +9 dmg. | +6 dmg. | +6 dmg. | 232 dmg. | +9 dmg. | +8 dmg. | +7 dmg. | +6 dmg. | 256 dmg. | ||||
Rate of fire | 150 rounds/min | 150 rounds/min | 150 rounds/min | 150 rounds/min | ||||||||||||||||
Critical chance | 20% | 20% | 20% | 20% | ||||||||||||||||
Critical damage bonus | 50% | 50% | 50% | 50% | ||||||||||||||||
Projectile speed | 6200 m/s | 6350 m/s | 6650 m/s | 5650 m/s | ||||||||||||||||
Firing range (max.) | 4400 m. | 4400 m. | 4400 m. | 4400 m. | ||||||||||||||||
Spread (from-to) | 0.1-1.5 deg. | 0.1-1.5 deg. | 0.1-1.5 deg. | 0.1-1.5 deg. | ||||||||||||||||
Overheating/cooling | 11/1 s. | 11/1 s. | 11/1 s. | 11/1 s. | ||||||||||||||||
Cost | Manufacturing | 220500 | 441000 | 1029000 | Manufacturing | Manufacturing | 598500 | 1197000 | 2793000 | Manufacturing | Manufacturing | 1732500 | 3465000 | 8085000 | Manufacturing | Manufacturing |