Ghost: Difference between revisions
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<!-- Main block --> | <!-- Main block --> | ||
|ShipName = Ghost | |ShipName = Ghost | ||
|craft = yes | |||
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | ||
After the invasion, Imperial Design Bureau took note of the complaints of the pilots on control precision and combat abilities of [[Hercules]] series fighters, resulting in a developed an updated version called Ghost. Vessels has proven themselves as a reliable and powerful machines during testing, satisfying the most demanding pilots. | |||
==Unique ship equipment== | |||
===Weapon=== | |||
'''[[Focusing Laser]]''' | |||
:Laser weapon with variable range. Impact range grows during firing. | |||
===Active module=== | |||
'''[['Banshee' system]]''' | |||
:The module launches a projectile, generating a cloud of high-energy radiation, which eventually increases its size. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
|tier = | |tier = 2 | ||
|rank = 5 | |rank = 5 | ||
|shipRole_text = Gunship | |shipRole_text = Gunship | ||
Line 16: | Line 28: | ||
|specialAbility_text = Overdrive | |specialAbility_text = Overdrive | ||
|specialAbility_link = Overdrive | |specialAbility_link = Overdrive | ||
|specialAbility_icon = | |specialAbility_icon = Gunship overdrive.png | ||
|price = 80 | |price = 80 | ||
|currency = parts | |currency = [[File:ShipPart_Ghost.png|link=Ship parts]] | ||
<!-- Image block --> | <!-- Image block --> | ||
|shipImage_Animation = R1MT1P.gif | |shipImage_Animation = R1MT1P.gif | ||
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|module_cpu_count = 0 | |module_cpu_count = 0 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Assault Railgun 5.jpg|link=Assault Railgun|Assault Railgun 5|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | ||
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares| | |stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png |link=IR Flares|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Combat_Reboot.png |link=Combat Reboot|70px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png |link=Repair Kit M|70px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]] | |||
| | |stock_CAPACITOR_MOD_02 = [[File:ExtCapacitorBattary Icon.png |link=Leak Stabilizer|60px]] | ||
| | |stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | ||
| | |stock_ARMOR_MOD_02 = [[File:Em-insulation icon.png |link=EM-insulation|60px]] | ||
| | |stock_ARMOR_MOD_03 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | ||
| | |stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]] | ||
| | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|shield_resist_kinetic_calc = 30 | |shield_resist_kinetic_calc = 30 | ||
|shield_resist_emp_calc = -30 | |shield_resist_emp_calc = -30 | ||
<!-- Synergy = | <!-- Synergy = 6 --> | ||
| | |synLevel_syn6 = 6 | ||
| | |max_speed_syn6 = 275 | ||
| | |max_speed_boost_syn6 = 330 | ||
| | |acceleration_syn6 = 100 | ||
| | |acceleration_boost_syn6 = 190 | ||
| | |boost_energy_cost_syn6 = 127 | ||
| | |boost_energy_min_syn6 = 110 | ||
| | |strafe_speed_x_syn6 = 88 | ||
| | |strafe_speed_y_syn6 = 88 | ||
| | |rot_speed_x_syn6 = 72 | ||
| | |rot_speed_y_syn6 = 72 | ||
| | |rot_speed_z_syn6 = 66 | ||
| | |energy_max_syn6 = 589 | ||
| | |energy_regen_syn6 = 125 | ||
| | |hull_max_syn6 = 6828 | ||
| | |shield_max_syn6 = 4314 | ||
| | |shield_regen_syn6 = 105 | ||
| | |vision_radius_syn6 = 3500 | ||
| | |lock_time_syn6 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|damage_mul = | |damage_mul = '''15%''' | ||
|damage_mul_synLvl = 2 | |damage_mul_synLvl = 2 | ||
|module_target_painter_cooldown_mul = | |module_target_painter_cooldown_mul = '''20%''' | ||
|module_target_painter_cooldown_mul_synLvl = 4 | |module_target_painter_cooldown_mul_synLvl = 4 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Empire ships]] | |||
[[Category:Fighter ships]] | |||
[[Category:Gunship ships]] |
Latest revision as of 17:25, 24 April 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.
Survivability* | 11778 |
Hull | 6828 |
Shield | 4314 |
Energy | 589 |
Speed | 275 |
Available from the beginning:
Main weapon damage increased by 15%.
Reloading rate of "Gunship modules" reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Manufacturing | 80 x |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 5
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
After the invasion, Imperial Design Bureau took note of the complaints of the pilots on control precision and combat abilities of Hercules series fighters, resulting in a developed an updated version called Ghost. Vessels has proven themselves as a reliable and powerful machines during testing, satisfying the most demanding pilots.
Unique ship equipment
Weapon
- Laser weapon with variable range. Impact range grows during firing.
Active module
- The module launches a projectile, generating a cloud of high-energy radiation, which eventually increases its size.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|