Argonaut: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Added Categories)
(Updated information)
 
Line 3: Line 3:
|ShipName = Argonaut
|ShipName = Argonaut
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
This fighter developed by the Imperial Warden Order was created based on the analysis of battles involving WOK-9 "[[Prometheus Fire]]" and his classmate GK-35 "[[Spartacus]]". The result was a great ship, combining the advantages of their prototypes. But his, perhaps the only, serious drawback - the high cost - does not allow him to completely oust the good Prometheus Fire fighter from the Order.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 6990000
|price = 6990000
|currency = CR
|currency = CR
Line 32: Line 34:
|module_cpu_count = 3
|module_cpu_count = 3
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Focusing laser gun.png|link=Focusing Laser|Focusing Laser 14|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|stock_ACTIVE_02 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_03 = [[File:Engine_Overcharge.png             |link=Engine Overcharge|70px]]
|stock_ACTIVE_04 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_04 = [[File:Combat_Reboot.png                 |link=Combat Reboot|70px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png       |link=Tetroxide Injector|60px]]
|stock_ENGINE_MOD_02 = [[File:InertialStabilizer_Icon.png|link=Inertial Stabilizer|50px]]
|stock_ENGINE_MOD_02 = [[File:EngineGenerator Icon.png           |link=Auxiliary Generator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png       |link=Leak Stabilizer|60px]]
|stock_SHIELD_MOD_01 = [[File:SubmatterShield_Icon.png|link=Submatter Shield|50px]]
|stock_SHIELD_MOD_01 = [[File:SubmatterShield Icon.png           |link=Submatter Shield|60px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor_Icon.png|link=Galvanized Armor|50px]]
|stock_ARMOR_MOD_01 = [[File:Auto-repair.jpg                    |link=Auto-repair|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Infrared Scanner|50px]]
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]
|stock_CPU_MOD_02 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png               |link='Proton Wall' System|60px]]
|stock_CPU_MOD_03 = [[File:TurboScanner_Icon.png|link=Overclocked CPU|50px]]
|stock_CPU_MOD_03 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
Line 70: Line 72:
<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1
|max_speed_syn1 = 224
|max_speed_syn1 = 268
|max_speed_boost_syn1 = 268
|max_speed_boost_syn1 = 321
|acceleration_syn1 = 90
|acceleration_syn1 = 90
|acceleration_boost_syn1 = 180
|acceleration_boost_syn1 = 180
Line 82: Line 84:
|rot_speed_z_syn1 = 66
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 670
|energy_max_syn1 = 670
|energy_regen_syn1 = 129.9
|energy_regen_syn1 = 130
|hull_max_syn1 = 6955
|hull_max_syn1 = 6955
|shield_max_syn1 = 4180
|shield_max_syn1 = 4180
Line 90: Line 92:
<!-- Synergy = 2 -->
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|synLevel_syn2 = 2
|max_speed_syn2 = 224
|max_speed_syn2 = 268
|max_speed_boost_syn2 = 268
|max_speed_boost_syn2 = 321
|acceleration_syn2 = 90
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|acceleration_boost_syn2 = 180
Line 102: Line 104:
|rot_speed_z_syn2 = 66
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 670
|energy_max_syn2 = 670
|energy_regen_syn2 = 129.9
|energy_regen_syn2 = 130
|hull_max_syn2 = 7581
|hull_max_syn2 = 7581
|shield_max_syn2 = 4557
|shield_max_syn2 = 4557
Line 110: Line 112:
<!-- Synergy = 3 -->
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|synLevel_syn3 = 3
|max_speed_syn3 = 225
|max_speed_syn3 = 270
|max_speed_boost_syn3 = 270
|max_speed_boost_syn3 = 324
|acceleration_syn3 = 93
|acceleration_syn3 = 92
|acceleration_boost_syn3 = 185
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 161
|boost_energy_cost_syn3 = 161
Line 122: Line 124:
|rot_speed_z_syn3 = 66
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 670
|energy_max_syn3 = 670
|energy_regen_syn3 = 129.9
|energy_regen_syn3 = 130
|hull_max_syn3 = 7860
|hull_max_syn3 = 7860
|shield_max_syn3 = 4724
|shield_max_syn3 = 4724
Line 130: Line 132:
<!-- Synergy = 4 -->
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|synLevel_syn4 = 4
|max_speed_syn4 = 225
|max_speed_syn4 = 270
|max_speed_boost_syn4 = 270
|max_speed_boost_syn4 = 324
|acceleration_syn4 = 93
|acceleration_syn4 = 92
|acceleration_boost_syn4 = 185
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 161
|boost_energy_cost_syn4 = 161
Line 141: Line 143:
|rot_speed_y_syn4 = 72
|rot_speed_y_syn4 = 72
|rot_speed_z_syn4 = 66
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 691
|energy_max_syn4 = 690
|energy_regen_syn4 = 133.8
|energy_regen_syn4 = 134
|hull_max_syn4 = 7860
|hull_max_syn4 = 7860
|shield_max_syn4 = 4724
|shield_max_syn4 = 4724
Line 150: Line 152:
<!-- Synergy = 5 -->
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|synLevel_syn5 = 5
|max_speed_syn5 = 225
|max_speed_syn5 = 270
|max_speed_boost_syn5 = 270
|max_speed_boost_syn5 = 324
|acceleration_syn5 = 93
|acceleration_syn5 = 92
|acceleration_boost_syn5 = 185
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 161
|boost_energy_cost_syn5 = 161
Line 170: Line 172:
<!-- Synergy = 6 -->
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|synLevel_syn6 = 6
|max_speed_syn6 = 227
|max_speed_syn6 = 271
|max_speed_boost_syn6 = 272
|max_speed_boost_syn6 = 326
|acceleration_syn6 = 95
|acceleration_syn6 = 95
|acceleration_boost_syn6 = 190
|acceleration_boost_syn6 = 190
Line 182: Line 184:
|rot_speed_z_syn6 = 66
|rot_speed_z_syn6 = 66
|energy_max_syn6 = 737
|energy_max_syn6 = 737
|energy_regen_syn6 = 142.9
|energy_regen_syn6 = 143
|hull_max_syn6 = 8207
|hull_max_syn6 = 8207
|shield_max_syn6 = 4933
|shield_max_syn6 = 4933
Line 190: Line 192:
<!-- Synergy = 7 -->
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|synLevel_syn7 = 7
|max_speed_syn7 = 228
|max_speed_syn7 = 273
|max_speed_boost_syn7 = 274
|max_speed_boost_syn7 = 328
|acceleration_syn7 = 98
|acceleration_syn7 = 97
|acceleration_boost_syn7 = 195
|acceleration_boost_syn7 = 195
|boost_energy_cost_syn7 = 161
|boost_energy_cost_syn7 = 161
Line 202: Line 204:
|rot_speed_z_syn7 = 66
|rot_speed_z_syn7 = 66
|energy_max_syn7 = 737
|energy_max_syn7 = 737
|energy_regen_syn7 = 142.9
|energy_regen_syn7 = 143
|hull_max_syn7 = 8346
|hull_max_syn7 = 8346
|shield_max_syn7 = 4975
|shield_max_syn7 = 4975
Line 210: Line 212:
<!-- Synergy = 8 -->
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|synLevel_syn8 = 8
|max_speed_syn8 = 230
|max_speed_syn8 = 275
|max_speed_boost_syn8 = 276
|max_speed_boost_syn8 = 330
|acceleration_syn8 = 100
|acceleration_syn8 = 100
|acceleration_boost_syn8 = 200
|acceleration_boost_syn8 = 200
Line 222: Line 224:
|rot_speed_z_syn8 = 66
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 737
|energy_max_syn8 = 737
|energy_regen_syn8 = 142.9
|energy_regen_syn8 = 143
|hull_max_syn8 = 8346
|hull_max_syn8 = 8346
|shield_max_syn8 = 4975
|shield_max_syn8 = 4975
Line 230: Line 232:
<!-- Synergy = 9 -->
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|synLevel_syn9 = 9
|max_speed_syn9 = 231
|max_speed_syn9 = 277
|max_speed_boost_syn9 = 277
|max_speed_boost_syn9 = 332
|acceleration_syn9 = 102
|acceleration_syn9 = 102
|acceleration_boost_syn9 = 204
|acceleration_boost_syn9 = 204
Line 241: Line 243:
|rot_speed_y_syn9 = 72
|rot_speed_y_syn9 = 72
|rot_speed_z_syn9 = 66
|rot_speed_z_syn9 = 66
|energy_max_syn9 = 758
|energy_max_syn9 = 757
|energy_regen_syn9 = 146.8
|energy_regen_syn9 = 147
|hull_max_syn9 = 8416
|hull_max_syn9 = 8416
|shield_max_syn9 = 5016
|shield_max_syn9 = 5016
Line 250: Line 252:
<!-- Synergy = 10 -->
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|synLevel_syn10 = 10
|max_speed_syn10 = 231
|max_speed_syn10 = 277
|max_speed_boost_syn10 = 277
|max_speed_boost_syn10 = 332
|acceleration_syn10 = 102
|acceleration_syn10 = 102
|acceleration_boost_syn10 = 204
|acceleration_boost_syn10 = 204
Line 269: Line 271:
|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul_1 = 7%
|damage_mul_1 = '''7%'''
|damage_mul_1_synLvl = 0
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''8%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 20%
|module_target_painter_energy_cost_mul = '''20%'''
|module_target_painter_energy_cost_mul_synLvl = 4
|module_target_painter_energy_cost_mul_synLvl = 4
|heat_sub_mul = 50%
|heat_sub_mul = '''50%'''
|heat_sub_mul_synLvl = 8
|heat_sub_mul_synLvl = 8
}}
}}


[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Latest revision as of 18:42, 1 May 2019

Argonaut
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 14263
Hull 8416
Shield 5058
Energy 784
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.
Available at experience level 8:
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Focusing Laser 14
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6990000
Selling price 1747500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 12

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

This fighter developed by the Imperial Warden Order was created based on the analysis of battles involving WOK-9 "Prometheus Fire" and his classmate GK-35 "Spartacus". The result was a great ship, combining the advantages of their prototypes. But his, perhaps the only, serious drawback - the high cost - does not allow him to completely oust the good Prometheus Fire fighter from the Order.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17 Focusing Laser 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 670 161 130 6955 4180 121 2500 2
2 670 161 130 7581 4557 121 2500 2
3 670 161 130 7860 4724 121 2750 2
4 690 161 134 7860 4724 121 2750 2
5 717 161 139 8068 4849 121 3000 2
6 737 161 143 8207 4933 121 3000 2
7 737 161 143 8346 4975 121 3250 2
8 737 161 143 8346 4975 121 3500 2
9 757 161 147 8416 5016 121 3500 2
10 784 161 152 8416 5058 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66
10 277 332 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers