Focusing Laser: Difference between revisions
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'''Type:''' Variable range laser | '''Type:''' Variable range laser | ||
'''For ship type:''' [[Ghost]] (Focusing Laser 6); [[Argonaut]] and premium ships of the role {{Gunship}} (Focusing Laser 14) | '''For ship type:''' [[Ghost]] {{Gunship}}(Focusing Laser 6); [[Argonaut]] and premium ships of the role {{Gunship}}(Focusing Laser 14) | ||
'''For ranks:''' 2-6, 10-14. | '''For ranks:''' 2-6, 10-14. | ||
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==Description== | ==Description== | ||
:Laser weapon with range growing over time at '''1750''' m./sec. | :Laser weapon with range growing over time at '''1750''' m./sec. | ||
==Weapon history== | |||
:Focusing laser was received by several mercenaries as payment for a secret contract. The squad was hired by the [[Holy Empire]]. Almost immediately, the mercenaries brought new weapons to [[UMC]] for research, testing them on pirates in the meantime. The main feature of the focusing laser was the special lenses, which increased the range of laser operation during prolonged shooting. A thorough examination of the weapons revealed their affinity with [[Wardens|Warden]] technology, as evidenced by the seals on some internal parts. Fortunately, the design was clear and soon the UMC established the production of this laser for all mercenaries. | |||
'''From the report of UMC scientists''' | |||
:We conducted a detailed study of the new weapon. The laser lens system resembles an ion emitter, but it has been significantly improved. Our task is to replicate the part of the design that increases the range of fire. We also found the Warden Order stamp on some parts. The laser was probably developed in the laboratories of Mars. Soon we will be able to produce these weapons. | |||
==Characteristics== | ==Characteristics== | ||
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|{{Mk.3}} | |{{Mk.3}} | ||
|{{Mk.4}} | |{{Mk.4}} | ||
|{{Mk.5}} | |||
|-align="center" | |-align="center" | ||
|DPS (thermal) | |DPS (thermal) | ||
Line 44: | Line 52: | ||
| +23 dmg./s. | | +23 dmg./s. | ||
| +20 dmg./s. | | +20 dmg./s. | ||
| +16 dmg./s. | |||
|-align="center" | |-align="center" | ||
|Damage (thermal) | |Damage (thermal) | ||
Line 49: | Line 58: | ||
| +24 dmg. | | +24 dmg. | ||
| +24 dmg. | | +24 dmg. | ||
| + | | +19 dmg. | ||
| + | | +17 dmg. | ||
| 655 dmg. | | 655 dmg. | ||
| +24 dmg. | | +24 dmg. | ||
| +23 dmg. | | +23 dmg. | ||
| +20 dmg. | | +20 dmg. | ||
| +16 dmg. | |||
|-align="center" | |-align="center" | ||
|Rate of fire | |Rate of fire | ||
|colspan="5"| 60 rounds/min | |colspan="5"| 60 rounds/min | ||
|colspan=" | |colspan="5"| 60 rounds/min | ||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance | ||
|colspan="5"| 5% | |colspan="5"| 5% | ||
|colspan=" | |colspan="5"| 5% | ||
|-align="center" | |-align="center" | ||
|Critical damage bonus | |Critical damage bonus | ||
|colspan="5"| | |colspan="5"| 75% | ||
|colspan=" | |colspan="5"| 75% | ||
|-align="center" | |-align="center" | ||
|Firing range (max., from-to) | |Firing range (max., from-to) | ||
|colspan="5"| 500-4000 m. | |colspan="5"| 500-4000 m. | ||
|colspan=" | |colspan="5"| 500-4000 m. | ||
|-align="center" | |-align="center" | ||
|Overheating/cooling | |Overheating/cooling | ||
|colspan="5"| 8,5/1,3 s. | |colspan="5"| 8,5/1,3 s. | ||
|colspan=" | |colspan="5"| 8,5/1,3 s. | ||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
Line 87: | Line 97: | ||
|450000{{CR}} | |450000{{CR}} | ||
|1050000{{CR}} | |1050000{{CR}} | ||
|[[Workshop#Thermal|Manufacturing]] | |||
|} | |} | ||
Latest revision as of 10:23, 22 September 2020
Type: Variable range laser
For ship type: Ghost (Focusing Laser 6); Argonaut and premium ships of the role (Focusing Laser 14)
For ranks: 2-6, 10-14.
Munitions:
Description
- Laser weapon with range growing over time at 1750 m./sec.
Weapon history
- Focusing laser was received by several mercenaries as payment for a secret contract. The squad was hired by the Holy Empire. Almost immediately, the mercenaries brought new weapons to UMC for research, testing them on pirates in the meantime. The main feature of the focusing laser was the special lenses, which increased the range of laser operation during prolonged shooting. A thorough examination of the weapons revealed their affinity with Warden technology, as evidenced by the seals on some internal parts. Fortunately, the design was clear and soon the UMC established the production of this laser for all mercenaries.
From the report of UMC scientists
- We conducted a detailed study of the new weapon. The laser lens system resembles an ion emitter, but it has been significantly improved. Our task is to replicate the part of the design that increases the range of fire. We also found the Warden Order stamp on some parts. The laser was probably developed in the laboratories of Mars. Soon we will be able to produce these weapons.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Focusing Laser 6 | Focusing Laser 14 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (thermal) | 547 dmg./s. | +24 dmg./s. | +24 dmg./s. | +19 dmg./s. | +17 dmg./s. | 655 dmg./s. | +24 dmg./s. | +23 dmg./s. | +20 dmg./s. | +16 dmg./s. |
Damage (thermal) | 547 dmg. | +24 dmg. | +24 dmg. | +19 dmg. | +17 dmg. | 655 dmg. | +24 dmg. | +23 dmg. | +20 dmg. | +16 dmg. |
Rate of fire | 60 rounds/min | 60 rounds/min | ||||||||
Critical chance | 5% | 5% | ||||||||
Critical damage bonus | 75% | 75% | ||||||||
Firing range (max., from-to) | 500-4000 m. | 500-4000 m. | ||||||||
Overheating/cooling | 8,5/1,3 s. | 8,5/1,3 s. | ||||||||
Cost | Can be picked up from destroyed enemies in the zone Ontregos Drift | 22500 | 45000 | 105000 | Manufacturing | Can be picked up from destroyed enemies in the zone Ice Belt | 225000 | 450000 | 1050000 | Manufacturing |