Energy systems destabilizer: Difference between revisions

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(Created page with "__NOTOC__ Energy systems destabilizer|100px|left '''Type:''' Active module. '''Group:''' Guard modules. '''For...")
 
 
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|Cost
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|Can be picked up from destroyed enemies in the zone [[Destroyed Station]]
|Can be picked up from destroyed enemies in the zone [[Ruined Station]]
|256500{{CR}}
|256500{{CR}}
|513000{{CR}}
|513000{{CR}}

Latest revision as of 13:48, 10 July 2019

Energy systems destabilizer
Energy systems destabilizer

Type: Active module.

Group: Guard modules.

For ranks: 4-8, 7-11, 10-14, 13-17.

For ship: Object NY18


Description

All enemies in range temporarily lose the ability to regenerate energy.


Characteristics

Parameters Energy systems destabilizer 8 Energy systems destabilizer 11
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 5 s. +0,9 s. +0,7 s. +0,7 s. 5,5 s. +0,9 s. +0,7 s. +0,7 s.
Active range (from-to) 3500-1000 m. 3500-1000 m.
Energy consumption 300 en. 340 en.
Recharge 38 s. -1 s. -1 s. -1 s. 35 s. -1 s. -1 s. -1 s.
Cost Can be picked up from destroyed enemies in the zone Collapsed Laboratory 23000 45900 107100 Can be picked up from destroyed enemies in the zone 'Poseidon' Complex 94500 189000 441000
Parameters Energy systems destabilizer 14 Energy systems destabilizer 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 6 s. +0,9 s. +0,7 s. +0,7 s. 6,5 s. +0,9 s. +0,7 s. +0,7 s.
Active range (from-to) 3500-1000 m. 3500-1000 m.
Energy consumption 385 en. 435 en.
Recharge 32 s. -1 s. -1 s. -1 s. 29 s. -1 s. -1 s. -1 s.
Cost Can be picked up from destroyed enemies in the zone Ruined Station 256500 513000 1197000 Can be picked up from destroyed enemies in the zone The Source 742500 1485000 3465000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions