Sirius: Difference between revisions
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|ShipName = Sirius | |ShipName = Sirius | ||
|ShipLOR = The first ‘public’ Sirius destroyer was designed and developed in the mega-popular show ‘The | |ShipLOR = Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules. | ||
The first ‘public’ Sirius destroyer was designed and developed in the mega-popular show ‘The Shipyard’, whose ratings broke all records. Thirty engineers competed for six months for the right to be called ‘King of the Shipyard’, the outcome was decided by viewer voting. Military leadership initially could not believe the success of the project, but gave permission to use one of its shipyards, when producers collected the required amount of credits on a crowdfunding platform. To everyone's surprise, Sirius was not only a high-quality ship, powerful and reliable machine, but at also relatively inexpensive to manufacture. After the show, Sirius was put into service, and its blueprints were submitted to UMC. Currently, the producers are raising money for a second season of the project. | |||
==Unique ship equipment== | ==Unique ship equipment== | ||
===Active module=== | ===Active module=== | ||
'''[[Destabilizing Field]]''' | '''[[Destabilizing Field]]''' | ||
: | :Deals damage over time to targets in range and destabilizes their engines. While the target flies faster than '''30'''% of max. speed, deals extra DPS. | ||
===Engine modifier=== | ===Engine modifier=== | ||
Line 96: | Line 98: | ||
|rot_speed_z_syn1 = 19,3 | |rot_speed_z_syn1 = 19,3 | ||
|energy_max_syn1 = 4500 | |energy_max_syn1 = 4500 | ||
|energy_regen_syn1 = | |energy_regen_syn1 = 226 | ||
|hull_max_syn1 = 91350 | |hull_max_syn1 = 91350 | ||
|shield_max_syn1 = 40320 | |shield_max_syn1 = 40320 | ||
Line 116: | Line 118: | ||
|rot_speed_z_syn2 = 19,3 | |rot_speed_z_syn2 = 19,3 | ||
|energy_max_syn2 = 4500 | |energy_max_syn2 = 4500 | ||
|energy_regen_syn2 = | |energy_regen_syn2 = 226 | ||
|hull_max_syn2 = 99572 | |hull_max_syn2 = 99572 | ||
|shield_max_syn2 = 43949 | |shield_max_syn2 = 43949 | ||
Line 136: | Line 138: | ||
|rot_speed_z_syn3 = 19,3 | |rot_speed_z_syn3 = 19,3 | ||
|energy_max_syn3 = 4500 | |energy_max_syn3 = 4500 | ||
|energy_regen_syn3 = | |energy_regen_syn3 = 226 | ||
|hull_max_syn3 = 103226 | |hull_max_syn3 = 103226 | ||
|shield_max_syn3 = 45562 | |shield_max_syn3 = 45562 | ||
Line 156: | Line 158: | ||
|rot_speed_z_syn4 = 19,3 | |rot_speed_z_syn4 = 19,3 | ||
|energy_max_syn4 = 4635 | |energy_max_syn4 = 4635 | ||
|energy_regen_syn4 = | |energy_regen_syn4 = 232 | ||
|hull_max_syn4 = 103226 | |hull_max_syn4 = 103226 | ||
|shield_max_syn4 = 45562 | |shield_max_syn4 = 45562 | ||
Line 176: | Line 178: | ||
|rot_speed_z_syn5 = 19,3 | |rot_speed_z_syn5 = 19,3 | ||
|energy_max_syn5 = 4815 | |energy_max_syn5 = 4815 | ||
|energy_regen_syn5 = | |energy_regen_syn5 = 242 | ||
|hull_max_syn5 = 105966 | |hull_max_syn5 = 105966 | ||
|shield_max_syn5 = 46771 | |shield_max_syn5 = 46771 | ||
Line 196: | Line 198: | ||
|rot_speed_z_syn6 = 19,3 | |rot_speed_z_syn6 = 19,3 | ||
|energy_max_syn6 = 4950 | |energy_max_syn6 = 4950 | ||
|energy_regen_syn6 = | |energy_regen_syn6 = 249 | ||
|hull_max_syn6 = 107793 | |hull_max_syn6 = 107793 | ||
|shield_max_syn6 = 47578 | |shield_max_syn6 = 47578 | ||
Line 216: | Line 218: | ||
|rot_speed_z_syn7 = 19,3 | |rot_speed_z_syn7 = 19,3 | ||
|energy_max_syn7 = 4950 | |energy_max_syn7 = 4950 | ||
|energy_regen_syn7 = | |energy_regen_syn7 = 249 | ||
|hull_max_syn7 = 109620 | |hull_max_syn7 = 109620 | ||
|shield_max_syn7 = 47981 | |shield_max_syn7 = 47981 | ||
Line 236: | Line 238: | ||
|rot_speed_z_syn8 = 19,3 | |rot_speed_z_syn8 = 19,3 | ||
|energy_max_syn8 = 4950 | |energy_max_syn8 = 4950 | ||
|energy_regen_syn8 = | |energy_regen_syn8 = 249 | ||
|hull_max_syn8 = 109620 | |hull_max_syn8 = 109620 | ||
|shield_max_syn8 = 47981 | |shield_max_syn8 = 47981 | ||
Line 256: | Line 258: | ||
|rot_speed_z_syn9 = 19,3 | |rot_speed_z_syn9 = 19,3 | ||
|energy_max_syn9 = 5085 | |energy_max_syn9 = 5085 | ||
|energy_regen_syn9 = | |energy_regen_syn9 = 255 | ||
|hull_max_syn9 = 110534 | |hull_max_syn9 = 110534 | ||
|shield_max_syn9 = 48384 | |shield_max_syn9 = 48384 | ||
Line 276: | Line 278: | ||
|rot_speed_z_syn10 = 19,3 | |rot_speed_z_syn10 = 19,3 | ||
|energy_max_syn10 = 5265 | |energy_max_syn10 = 5265 | ||
|energy_regen_syn10 = | |energy_regen_syn10 = 264 | ||
|hull_max_syn10 = 110534 | |hull_max_syn10 = 110534 | ||
|shield_max_syn10 = 48787 | |shield_max_syn10 = 48787 |
Revision as of 08:11, 11 April 2020
Survivability* | 176147 |
Hull | 110534 |
Shield | 48787 |
Energy | 5265 |
Speed | 135 |
Available from the beginning:
Rotation speed increased by 7%.
Available at experience level 2:
Hull resistance to EM damage increased by 33 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
not preinstalled | |
Special module |
Cost of manufacturing | 9000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Destroyer
Role: Suppressor
Rank: 14
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
The first ‘public’ Sirius destroyer was designed and developed in the mega-popular show ‘The Shipyard’, whose ratings broke all records. Thirty engineers competed for six months for the right to be called ‘King of the Shipyard’, the outcome was decided by viewer voting. Military leadership initially could not believe the success of the project, but gave permission to use one of its shipyards, when producers collected the required amount of credits on a crowdfunding platform. To everyone's surprise, Sirius was not only a high-quality ship, powerful and reliable machine, but at also relatively inexpensive to manufacture. After the show, Sirius was put into service, and its blueprints were submitted to UMC. Currently, the producers are raising money for a second season of the project.
Unique ship equipment
Active module
- Deals damage over time to targets in range and destabilizes their engines. While the target flies faster than 30% of max. speed, deals extra DPS.
Engine modifier
- Engine cooling system additionally cools weapons.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Weapon cooling rate increased by 100%. | |
Kinetic weapon spread reduced by 33,3%. Kinetic weapon projectile speed increased by 35%. | |
EM spread reduced by 33,3%. EM projectile speed increased by 35%. | |
Power of Suppressor Class modules increased by 10%. | |
Cooldown time of Suppressor Class modules decreased by 15%. | |
Energy drain of of Suppressor Class modules decreased by 25%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|