Emergency hack system: Difference between revisions
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(Balance (1.7.4a)) |
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==Description== | ==Description== | ||
:When ship durability is critical, it becomes transparent to projectiles, missiles, laser beams and explosions for '''2 | :When ship durability is critical, it becomes transparent to projectiles, missiles, laser beams and explosions for '''2.5''' s. and prevents enemies from locking targets for '''2.5''' s. | ||
:You can place only one modifier. | :You can place only one modifier. | ||
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{| class="wikitable" width="50%" align="center" | {| class="wikitable" width="50%" align="center" | ||
!rowspan="2" width="25%"|Parameters | !rowspan="2" width="25%"|Parameters | ||
!colspan=" | !colspan="5" |Emergency hack system 17 | ||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |{{Mk.1}} | ||
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|{{Mk.3}} | |{{Mk.3}} | ||
|{{Mk.4}} | |{{Mk.4}} | ||
|{{Mk.5}} | |||
|-align="center" | |-align="center" | ||
|Active range | |Active range | ||
|colspan=" | |colspan="5"| 4000 m. | ||
|-align="center" | |-align="center" | ||
|Recharge | |Recharge | ||
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| -4 s. | | -4 s. | ||
| -3 s. | | -3 s. | ||
| -2 s. | |||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
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|1567500{{CR}} | |1567500{{CR}} | ||
|3657500{{CR}} | |3657500{{CR}} | ||
|[[Workshop#Hull|Manufacturing]] | |||
|- | |- | ||
|} | |} |
Revision as of 10:49, 28 December 2022
Type: Ship modifier.
Group: Hull modifiers.
For ranks: 13-17.
For ship: Zhen
Description
- When ship durability is critical, it becomes transparent to projectiles, missiles, laser beams and explosions for 2.5 s. and prevents enemies from locking targets for 2.5 s.
- You can place only one modifier.
Characteristics
Parameters | Emergency hack system 17 | ||||
---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
Active range | 4000 m. | ||||
Recharge | 69 s. | -2 s. | -4 s. | -3 s. | -2 s. |
Cost | Can be picked up from destroyed enemies in the zone Sorting Facility | 783800 | 1567500 | 3657500 | Manufacturing |