Active modules: Difference between revisions
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[[File: | [[File:Covert Ops.png|link=Covert Ops|40px]]<font size="3"><b>Covert Ops modules</b></font> | ||
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise” Jammer|50px]] | [[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise” Jammer|50px]] | ||
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<table border=0 cellpadding=5 cellspacing=0 width="75%"> | <table border=0 cellpadding=5 cellspacing=0 width="75%"> | ||
<caption>[[File: | <caption>[[File:Gunship.png|link=Gunship|40px]] <font size="3"><b>Gunship modules</b></font></caption> | ||
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<td width="20%">[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]</td> | <td width="20%">[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]</td> | ||
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<caption>[[File: | <caption>[[File:Command.png|link=Command|40px]] <font size="3"><b>Command modules</b></font></caption> | ||
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<td width="20%">[[File:CommandShieldResist_Icon.png |link=“Aegis” System|50px]]</td> | <td width="20%">[[File:CommandShieldResist_Icon.png |link=“Aegis” System|50px]]</td> | ||
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[[File: | [[File:Tackler.png|link=Tackler|40px]] <font size="3"><b>Tackler modules</b></font> | ||
[[File:GuidedDron_Icon.png |link=Sentry Drone|50px]] | [[File:GuidedDron_Icon.png |link=Sentry Drone|50px]] | ||
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<caption>[[File: | <caption>[[File:Engineer.png|link=Engineer|40px]] <font size="3"><b>Engineer modules</b></font></caption> | ||
<tr> | <tr> | ||
<td width="20%">[[File:ShieldEmitter_Icon.png |link=Mass Shield Generator|50px]]</td> | <td width="20%">[[File:ShieldEmitter_Icon.png |link=Mass Shield Generator|50px]]</td> | ||
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<table border=0 cellpadding=5 cellspacing=0 width="75%"> | <table border=0 cellpadding=5 cellspacing=0 width="75%"> | ||
<caption>[[File: | <caption>[[File:Guard.png|link=Guard|40px]] <font size="3"><b>Guard modules</b></font></caption> | ||
<td width="20%">[[File:SmartBomb_Icon.png |link=Pulsar|50px]]</td> | <td width="20%">[[File:SmartBomb_Icon.png |link=Pulsar|50px]]</td> | ||
<td width="20%">[[File:MissileDefence_Icon.png |link=Missile Shield|50px]]</td> | <td width="20%">[[File:MissileDefence_Icon.png |link=Missile Shield|50px]]</td> | ||
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[[File: | [[File:Long Range.png|link=Long Range|40px]] <font size="3"><b>Modules for Long Range frigates</b></font> | ||
[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]] | [[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]] |
Revision as of 04:49, 23 May 2014
Warning: Display title "Active modules" overrides earlier display title "<span style="display:none">Active modules</span>".
- Active module
- Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.
- The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
- Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.
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Modules for Long Range frigates
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