Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.
Modifiers are divided into 5 types:
Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.
Common modifiers are available for installation on all ships of a suitable role (exception - common engine modifiers are not available to the ships of the "Ellydium").
Unique modifiers can only be installed on the ship which they were created for.
Modifiers by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.
The colour of the bar at the bottom of the modifier icon (in Atlas - the frame around the modifier and the number) indicates its level: from Mk.1 (white) to Mk.4 (purple). Yellow colour means that the modifier is bought for .