Kalah: Difference between revisions

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{{Ship
{{Ship
|name=Kalah
<!-- Main block -->
|description=Full name WOK-5RI "Kalah".
|ShipName = Kalah
:Affiliation: [[Wardens]]
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
:Developer: Martian Labs
|shipClass_text = Fighter
:Manufacturer: Venus Production Complex
|shipClass_link = Fighter
:Dimensions (WxHxD), m: 34.0 x 10.8 x 41.8
|tier = 2
:Weight: 210.0
|rank = 6
:''Once the most powerful Gunship used by the Order, the Kalah Has long been the basis of the Emperor's personal fleet, and the Earth Defense Fleet. It was widely used in the Civil War and subsequent conflicts with the Federation. It remains in service to this day, although it is no longer manufactured.''
|shipRole_text = Gunship
|class=Fighters
|shipRole_link = Gunship
|role=Gunship
|shipRole_image = role_attack.png
|tech=2
|raceName = EMPIRE
|faction=Empire
|race_link = EMPIRE
|mod1=n
|raceNameLink = EMPIRE
|mod2=n
|raceImage = empire.png
|mod3=n
|specialAbility_text = Overdrive
|missile1type=medium
|specialAbility_link = Overdrive
|missile1num=7
|specialAbility_icon = module.png
|missile2type=none
|price = 1430
|missile2num=-
|currency = GS
|missile3type=none
<!-- Image block -->
|missile3num=-
|shipImage_Animation = R1MT2P.gif
|hullmod=n
|shipImage_FrontView = R1MT2P_2.png
|shieldmod=n
|shipImage_SideView = R1MT2P_3.png
|capacitormod=n
|shipImage_UpView = R1MT2P_1.png
|compmod=n
<!-- Module's slots -->
|enginemod=n
|module_active_count = 3
|active1=y
|module_engine_count = 1
|active2=y
|module_hull_count = 2
|active3=n
|module_shield_count = 0
|active4=n
|module_capacitor_count = 0
|passive1=y
|module_cpu_count = 1
|passive2=n
<!-- Stock fit -->
|passive3=n
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|passive4=n
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|features=
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
 
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|shieldkinetic=30
|stock_ACTIVE_02 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|shieldthermal=0
|stock_ACTIVE_03 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|shieldem=-30
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|hullkinetic=-15
|stock_CPU_MOD_01 = [[File:BattleScanner_Icon.png|link=Electronic Guidance|50px]]
|hullthermal=15
|stock_ARMOR_MOD_02 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|hullem=45
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|energy=
<!-- Technical specifications block -->
|energyregen=
|module_active_count = 3
|hull=
|module_engine_count = 1
|shield=
|module_hull_count = 2
|shieldregen=
|module_shield_count = 0
|lockrange=
|module_capacitor_count = 0
|lockspeed=
|module_cpu_count = 1
|forwardspeed=
<!-- Damage resist subblock -->
|reversespeed=
|hull_resist_thermal = 15
|strafespeed=
|hull_resist_kinetic = <nowiki>-</nowiki>15
|acceleration=
|hull_resist_emp = 45
|afterburnerspeed=
|shield_resist_thermal = 0
|afterburnerenergyuse=
|shield_resist_kinetic = 30
|pitchspeed=
|shield_resist_emp = <nowiki>-</nowiki>30
|rollspeed=
|hull_resist_thermal_calc = 15
|maxsynergy=
|hull_resist_kinetic_calc = -15
|maxenergy=
|hull_resist_emp_calc = 45
|maxenergyregen=
|shield_resist_thermal_calc = 0
|maxhull=
|shield_resist_kinetic_calc = 30
|maxshield=
|shield_resist_emp_calc = -30
|maxshieldregen=
<!-- Synergy = 8 -->
|maxlockrange=
|synLevel_syn8 = 8
|maxforwardspeed=
|max_speed_syn8 = 230
|maxreversespeed=
|max_speed_boost_syn8 = 276
|maxstrafespeed=
|acceleration_syn8 = 100
|maxacceleration=
|acceleration_boost_syn8 = 200
|maxafterburnerspeed=
|boost_energy_cost_syn8 = 132
|maxafterburnerenergyuse=
|boost_energy_min_syn8 = 110
|maxpitchspeed=
|strafe_speed_x_syn8 = 88
|maxrollspeed=
|strafe_speed_y_syn8 = 88
|rot_speed_x_syn8 = 72
|rot_speed_y_syn8 = 72
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 611
|energy_regen_syn8 = 124.3
|hull_max_syn8 = 6979
|shield_max_syn8 = 4409
|shield_regen_syn8 = 107
|vision_radius_syn8 = 3500
|lock_time_syn8 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul_synLvl = 2
|railgun_projectile_speed_mul = 35%
|railgun_projectile_speed_mul_synLvl = 4
|railgun_dispersion_mul = 50%
|railgun_dispersion_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 03:24, 24 August 2016

Kalah
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 12038
Hull 6979
Shield 4409
Energy 611
Speed 230

Available from the beginning:
Main weapon damage increased by 8%.
Kinetic weapon spread reduced by 50%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine


Hull
CPU

Special module File:Module.png


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules

Thermal repulsor 8

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 611 132 124.3 6979 4409 107 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 230 276 100 88 72 66



Ships
Interceptors Fighters Frigates Destroyers