Lion Mk II: Difference between revisions

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|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = 20%
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|spell_propulsion_jam_range_mul = 50%
|spell_propulsion_jam_range_mul = 50%
|spell_propulsion_jam_range_mul_synLvl = 4
|spell_propulsion_jam_range_mul_synLvl = 4
|heat_add_mul = 25%
|heat_add_mul = 20%
|heat_add_mul_synLvl = 8
|heat_add_mul_synLvl = 8
}}
}}

Revision as of 19:52, 24 September 2016

Lion Mk II
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 13552
Hull 6165
Shield 5778
Energy 814
Speed 305

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effective range of "Tackler modules" increased by 50%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Cloakingdevice basic.png


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 15

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 17 / Pirate gravi-beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 695 176 134.7 5095 4775 128 2500 1
2 695 141 134.7 5554 5205 128 2500 1
3 695 141 134.7 5758 5396 128 2750 1
4 716 141 138.8 5758 5396 128 2750 1
5 744 141 144.2 5911 5539 128 3000 1
6 765 141 148.2 6013 5635 128 3000 1
7 765 141 148.2 6114 5683 128 3250 1
8 765 141 148.2 6114 5683 128 3500 1
9 786 141 152.3 6165 5730 128 3500 1
10 814 141 157.6 6165 5778 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 72 66
9 305 366 102 88 72 66
10 305 366 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers