Phoenix: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Phoenix |ShipLOR = Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of ...") |
No edit summary |
||
Line 17: | Line 17: | ||
|specialAbility_link = Combat drones | |specialAbility_link = Combat drones | ||
|specialAbility_icon = frigatedrone.png | |specialAbility_icon = frigatedrone.png | ||
|price = | |price = 450 | ||
|currency = | |currency = parts | ||
<!-- Image block --> | <!-- Image block --> | ||
|shipImage_Animation = R1LT3PRT.gif | |shipImage_Animation = R1LT3PRT.gif |
Revision as of 04:07, 23 September 2016
Phoenix
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
The maximum level of experience — 9
Survivability* | 28363 |
Hull | 16432 |
Shield | 10402 |
Energy | 876 |
Speed | 193 |
Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 25%.
Time to weapon heating increased by 25%.
Equipment upon purchase
Weapons | |
Active modules | |
Ship modifiers | |
Engine |
|
Hull | |
CPU |
Special module | File:Frigatedrone.png |
Buying price | 450 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 8
Description
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
Available equipment
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|