Chiron: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Chiron |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power...")
 
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|crit_chance_add = 5%
|crit_chance_add = 5%
|crit_chance_add_synLvl = 2
|crit_chance_add_synLvl = 2
|module_logistic_energy_cost_mul = 25%
|module_logistic_energy_cost_mul = 20%
|module_logistic_energy_cost_mul_synLvl = 4
|module_logistic_energy_cost_mul_synLvl = 4
|hull_resist_thermal_add = 30 dmg
|hull_resist_thermal_add = 30 dmg
|hull_resist_thermal_add_synLvl = 8
|hull_resist_thermal_add_synLvl = 8
}}
}}

Revision as of 03:06, 25 September 2016

Chiron
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 21362
Hull 13801
Shield 6220
Energy 1024
Speed 176

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.
Available at experience level 8:
Hull resistance to thermal damage increased by 30 dmg.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6990000
Selling price 1747500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 12

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Vulcan 13 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
[[[File:Reloading calibration.jpg |link=Reloading calibration|70px]]

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 875 227 169.6 11405 5140 112 2000 2
2 875 227 169.6 12432 5603 112 2000 2
3 875 227 169.6 12888 5809 112 2200 2
4 902 227 174.7 12888 5809 112 2200 2
5 937 227 181.5 13230 5963 112 2401 2
6 963 227 186.6 13458 6066 112 2401 2
7 963 227 186.6 13687 6117 112 2600 2
8 963 227 186.6 13687 6117 112 2800 2
9 989 227 191.7 13801 6169 112 2800 2
10 1024 227 198.5 13801 6220 112 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 62 30 36
5 171 205 57 62 30 36
6 172 207 58 62 30 36
7 173 208 60 62 30 36
8 175 209 61 62 30 36
9 176 211 63 62 30 36
10 176 211 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers