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| |stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]] | | |stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]] |
| |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] |
| |stock_MISSILE_01 = [[File:SpaceMissile Cruise.png|link=Cruise missile|50px]] | | |stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] |
| |stock_ACTIVE_01 = ''not preinstalled'' | | |stock_ACTIVE_01 = ''not preinstalled'' |
| <!-- Damage resist subblock --> | | <!-- Damage resist subblock --> |
Revision as of 18:45, 5 April 2019
Spiral
Accumulates 5% free experience
The maximum experience level — 10
Survivability*
|
30350
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Hull
|
18138
|
Shield
|
11580
|
Energy
|
965
|
Speed
|
231
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Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Equipment upon purchase
Weapons
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|
Active modules
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not preinstalled
|
|
Special module
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Cost of manufacturing
|
4890000
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Cost of refitting
|
1000000
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* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: UMC
Class: Frigate
Role: Engineering
Rank: 10
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
The space combat system ‘Spiral’ is the only representative of the legendary modular system of combat starships developed during the early stellar expansion of mankind. Blueprints and technologies of the unique modular system were lost during the formation of the Empire. The combat system has perfectly proven itself during the battles with the Revenant Order in the days of Direktorium.
The system consists of two combat modules that can function as a single unit, or separately. The detachable module can temporarily become a full-fledged interceptor, and then reconnect and use all the capabilities of the frigate.
Blueprints and technologies of the ‘Spiral’ system were lost at the end of the XXXVI century. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus.
Unique ship equipment
Weapon
Overheating laser
- Each projectile hitting the ship increases the target heating rate by 8,3% up to 100%.
Active module
Invulnerability projector
- Makes the carrier and the ship of the chosen ally temporarily invulnerable and restores its shield over 6 s.
CPU Modifier
Quickcharge system
- Accelerates recharging of active modules, increasing their power consumption.
MiG-105 active modules
Hyperwarp jump
- The ship becomes invisible and jumps forward. Invisibility can not be disabled for a certain time.
'Shadow' mine
- Places a mine with invisibility module. Activates when trying to get away from it, or on a timer.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Undocks the MiG-105 ship, ensures its invulnerability for 2 s. and transfers control to it. The carrier vehicle explodes 3 s. after undocking. When the effect ends, it calls a backup carrier vehicle.
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300 en.
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45 s.
|
|
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|
|
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|
|
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
|
Hull resistance
|
to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
|
0
|
30
|
-30
|
15
|
-15
|
45
|
Ship's characteristics on different experience levels
Level
|
Energy
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Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
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for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
825
|
214
|
160
|
14990
|
9570
|
106
|
2000
|
2
|
2
|
825
|
214
|
160
|
16339
|
10431
|
106
|
2000
|
2
|
3
|
825
|
214
|
160
|
16939
|
10814
|
106
|
2200
|
2
|
4
|
850
|
214
|
165
|
16939
|
10814
|
106
|
2200
|
2
|
5
|
883
|
214
|
171
|
17388
|
11101
|
106
|
2400
|
2
|
6
|
908
|
214
|
176
|
17688
|
11293
|
106
|
2400
|
2
|
7
|
908
|
214
|
176
|
17988
|
11388
|
106
|
2600
|
2
|
8
|
908
|
214
|
176
|
17988
|
11388
|
106
|
2800
|
2
|
9
|
932
|
214
|
181
|
18138
|
11484
|
106
|
2800
|
2
|
10
|
965
|
214
|
187
|
18138
|
11580
|
106
|
3000
|
2
|
|
Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds
Ship model