Mass plasma disturbance: Difference between revisions

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(Created page with "__NOTOC__ Mass plasma disturbance|100px|left '''Type:''' Active module. '''Group:''' Covert Ops modules. '''For ranks:''' 4-8, ...")
 
(Balance (1.6.5))
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'''For ship type:''' [[Swift Mk 3]], [[Falcon-M]] and premium ships of the role {{Covert Ops}}
'''For ship type:''' [[Swift Mk 3]], [[Falcon-M]] and premium ships of the role {{Covert Ops}}


==Description==
==Description==
:All enemies in a '''5,7''' deg. cone receive EM damage.
:All enemies in a '''8,5''' deg. cone receive EM damage.
 


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|DPS (EM)
|DPS (EM)
| 320 dmg./s.
| 420 dmg./s.
| +20 dmg./s.
| +20 dmg./s.
| +20 dmg./s.
| +20 dmg./s.
| +10 dmg./s.
| +20 dmg./s.
| 450 dmg./s.
| 590 dmg./s.
| +30 dmg./s.
| +30 dmg./s.
| +20 dmg./s.
| +20 dmg./s.
| +20 dmg./s.
| +30 dmg./s.
|-align="center"
|-align="center"
|Active time
|Active time
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 45 s.
| 33,8 s.
| -3 s.
| -2,3 s.
| -2 s.
| -1,5 s.
| -2 s.
| -1,5 s.
| 45 s.
| 33,8 s.
| -3 s.
| -2,3 s.
| -2 s.
| -1,5 s.
| -2 s.
| -1,5 s.
|-align="center"
|-align="center"
|Cost
|Cost

Revision as of 14:46, 19 December 2019

Mass plasma disturbance
Mass plasma disturbance

Type: Active module.

Group: Covert Ops modules.

For ranks: 4-8, 13-17.

For ship type: Swift Mk 3, Falcon-M and premium ships of the role

Description

All enemies in a 8,5 deg. cone receive EM damage.

Characteristics

Parameters Mass plasma disturbance 8 Mass plasma disturbance 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (EM) 420 dmg./s. +20 dmg./s. +20 dmg./s. +20 dmg./s. 590 dmg./s. +30 dmg./s. +20 dmg./s. +30 dmg./s.
Active time 12 s. 12 s.
Active range 3000 m. 3000 m.
Energy consumption 75 en. 120 en.
Recharge 33,8 s. -2,3 s. -1,5 s. -1,5 s. 33,8 s. -2,3 s. -1,5 s. -1,5 s.
Cost Can be picked up from destroyed enemies in the zone Felony Border 23000 45900 107100 Can be picked up from destroyed enemies in the zone The Source 742500 1485000 3465000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions