Swift Mk 3

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Swift Mk 3
Swift Mk 3.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 6491
Hull 2910
Shield 3344
Energy 308
Speed 394

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Reloading rate of "Covert Ops modules" reduced by 20%.


Equipment upon purchase
Weapons
Shrapnel Cannon 8 RailUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Mass plasma disturbance.jpg Self Destruct.png RepairDronesSmall Icon.png Adaptive Camo.png
Ship modifiers
Engine KatalizatorInjector Icon.png CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png EmergencyBarrier Icon.png
Shield Thermoprojector.jpg
Hull ArmorPlates Icon.png ResistHullKinetic Icon.png
CPU BattleScanner Icon.png

Special module Covert ops plasma web.png


Buying price 700000 Currency credits.png
Selling price 175000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 6

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Last modification of FWI GR-91 "Swift-M". Immediately after leaving the assembly line, it earned the fame of an extremely mobile interceptor. The participation of this ship in battle is always accompanied by huge casualties from the enemy, and the Swift Mk 3 pilots keep hundreds of medals at home.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Mass plasma disturbance.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 280 70 57 2425 2810 91 3000 2
2 280 70 57 2644 3063 91 3000 2
3 280 70 57 2741 3176 91 3300 2
4 288 70 59 2741 3176 91 3300 2
5 300 70 61 2813 3260 91 3600 2
6 308 70 63 2862 3316 91 3600 2
7 308 70 63 2910 3344 91 3900 2
8 308 70 63 2910 3344 91 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78



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