Falcon-M

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Falcon-M
Falcon-M.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 8236
Hull 3854
Shield 4060
Energy 427
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Reloading rate of "Covert Ops modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Front blaster.jpg PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Mass plasma disturbance.jpg Plasma Arc.png Adaptive Camo.png White Noise Jammer.png
Ship modifiers
Engine InertialStabilizer Icon.png RotationThruster Icon.png
Capacitor ImplsDischarger Icon.png
Shield Adaptive shield icon.png
Hull LightArmor Icon.png FastMissileRacks Icon.png
CPU Adaptive plugin.jpg WideScanner Icon.png CoProcessor Icon.png

Special module Covert ops plasma web.png


Buying price 8990000 Currency credits.png
Selling price 2247500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 15

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

The modern interceptor of the fifth generation; a promising interceptor that replaced the outdated SeC-3 "Kite-M" - such reviews can be heard about the SeC-21 "Falcon-M". According to analysts, made in the same construct with the civilian FWI SeC-19 "Grey Falcon", "Falcon-M" due to a more modest internal design can carry more combat subsystems than its counterpart.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Shrapnel Cannon 17 RF Blaster 17 Phase Suppressor 17 Skrahgun.png Front blaster.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png Mass plasma disturbance.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 365 93 71 3185 3355 108 3000 2
2 365 93 71 3472 3657 108 3000 2
3 365 93 71 3600 3792 108 3300 2
4 376 93 73 3600 3792 108 3300 2
5 391 93 76 3695 3892 108 3600 2
6 402 93 78 3759 3959 108 3600 2
7 402 93 78 3823 3993 108 3900 2
8 402 93 78 3823 3993 108 4200 2
9 412 93 80 3854 4027 108 4200 2
10 427 93 83 3854 4060 108 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78
9 396 475 201 114 102 78
10 396 475 201 114 102 78



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Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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