Kinetic Supercharger: Difference between revisions

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==Description==
==Description==
:A projectile is formed with instantly pressurized gas.
:A projectile is formed with instantly pressurized gas.
:Upon collision with the target it explodes creating a shrapnel cloud that deals kinetic damage for a short time.
:Upon collision with the target it explodes creating a shrapnel cloud with a '''120''' m. radius that deals damage for '''1.5''' s.


==Weapon history==
==Weapon history==
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|DPS (kinetic)
|DPS (kinetic)
| 548 dmg./s.
| 548 dmg./s.
| +20,5 dmg./s.
| +20.5 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
| +16,5 dmg./s.
| +16,5 dmg./s.
| +14,5 dmg./s.
| +14.5 dmg./s.
| 569 dmg./s.
| 569 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
| +21 dmg./s.
| +17 dmg./s.
| +17 dmg./s.
| +14,5 dmg./s.
| +14.5 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
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| +16 dmg.
| +16 dmg.
|-align="center"
|-align="center"
|Blast (kinetic)
|Cloud DPS (kinetic)
| 299 dmg.
| 598 dmg./s.
| +11 dmg.
| +23 dmg./s.
| +12 dmg.
| +23 dmg./s.
| +9 dmg.
| +18 dmg./s.
| +8 dmg.
| +16 dmg./s.
| 310 dmg.
| 621 dmg./s.
| +12 dmg.
| +23 dmg./s.
| +11 dmg.
| +22 dmg./s.
| +9 dmg.
| +18 dmg./s.
| +8 dmg.
| +16 dmg./s.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
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|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="5"| 0-2,5 deg.
|colspan="5"| 0-2.5 deg.
|colspan="5"| 0-2,5 deg.
|colspan="5"| 0-2.5 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
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|3150000{{CR}}
|3150000{{CR}}
|[[Workshop#Kinetic|Manufacturing]]
|[[Workshop#Kinetic|Manufacturing]]
|}
{| border="0" align="center" width="100%"
|height="5"|
|}
|}



Revision as of 09:26, 19 February 2022

Kinetic Supercharger 12 Kinetic Supercharger 17

Type: Kinetic weapon.

For ship type:

For ranks: 8-12, 11-17.

Munitions:

Description

A projectile is formed with instantly pressurized gas.
Upon collision with the target it explodes creating a shrapnel cloud with a 120 m. radius that deals damage for 1.5 s.

Weapon history

Kinetic Supercharger is a special kinetic weapon, available only to ECM interceptors. It generates a projectile by instantaneous gas pressurization. Upon collision with the target the projectile forms a cloud of debris, dealing kinetic damage to enemies.
Kinetic Supercharger is very effective against vehicles or objects which have to be static and can not exit a cloud of debris.
Historians believe that the kinetic supercharger was created by members of the family Mendes. According to legend, the device was created as a lab assistant's joke. They decided to play a joke on one of the test pilots, and replaced his weapon with the test project. The pilot only discovered the change when he opened fire on a practice target. And so as not to lose his honour in eyes of the family head watching the tests, he carried on as if nothing out of order had happened. Only when he arrived at the base, he learned that the family head had left the station, along with the gun's blueprints and scientists, and the pilot was promoted for a job well done.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Kinetic Supercharger 12 Kinetic Supercharger 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 548 dmg./s. +20.5 dmg./s. +21 dmg./s. +16,5 dmg./s. +14.5 dmg./s. 569 dmg./s. +21 dmg./s. +21 dmg./s. +17 dmg./s. +14.5 dmg./s.
Damage (kinetic) 598 dmg. +23 dmg. +23 dmg. +18 dmg. +16 dmg. 621 dmg. +23 dmg. +22 dmg. +18 dmg. +16 dmg.
Cloud DPS (kinetic) 598 dmg./s. +23 dmg./s. +23 dmg./s. +18 dmg./s. +16 dmg./s. 621 dmg./s. +23 dmg./s. +22 dmg./s. +18 dmg./s. +16 dmg./s.
Rate of fire 55 rounds/min 55 rounds/min
Critical chance 7% 7%
Critical damage bonus 50% 50%
Projectile speed 5740 m./s. 6001 m./s.
Firing range (max.) 3350 m. 3350 m.
Spread (from-to) 0-2.5 deg. 0-2.5 deg.
Overheating/cooling 6/4 s. 6/4 s.
Cost Can be picked up from destroyed enemies in the zone Vanguard Outpost 225000 450000 1050000 Manufacturing Can be picked up from destroyed enemies in the zone Stripped Deposits 675000 1350000 3150000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions