Coilgun: Difference between revisions
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(Balance (1.6.3a)) |
(Balance 1.11.4) |
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Line 44: | Line 44: | ||
|-align="center" | |-align="center" | ||
|DPS (kinetic) | |DPS (kinetic) | ||
| | | 527 dmg./s. | ||
| + | | +21 dmg./s. | ||
| + | | +21 dmg./s. | ||
| +17 dmg./s. | |||
| +15 dmg./s. | | +15 dmg./s. | ||
| | | 559 dmg./s. | ||
| | | +21 dmg./s. | ||
| + | | +21 dmg./s. | ||
| + | | +17 dmg./s. | ||
| +15 dmg./s. | | +15 dmg./s. | ||
| | | 580 dmg./s. | ||
| | | +21 dmg./s. | ||
| + | | +21 dmg./s. | ||
| + | | +17 dmg./s. | ||
| +15 dmg./s. | | +15 dmg./s. | ||
|-align="center" | |-align="center" | ||
|Damage (kinetic) | |Damage (kinetic) | ||
| | | 211 dmg. | ||
| +8.5 dmg. | |||
| +8.5 dmg. | |||
| +7 dmg. | | +7 dmg. | ||
| +6 dmg. | | +6 dmg. | ||
| 224 dmg. | |||
| +8.5 dmg. | |||
| +8.5 dmg. | |||
| +7 dmg. | |||
| +6 dmg. | | +6 dmg. | ||
| | | 232 dmg. | ||
| +8 dmg. | | +8.5 dmg. | ||
| +8 | | +8.5 dmg. | ||
| +7 dmg. | |||
| + | |||
| +6 dmg. | | +6 dmg. | ||
|-align="center" | |-align="center" | ||
|Rate of fire | |Rate of fire | ||
Line 93: | Line 93: | ||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
|colspan="5"| | |colspan="5"| 6200 m/s | ||
|colspan="5"| | |colspan="5"| 6350 m/s | ||
|colspan="5"| | |colspan="5"| 6650 m/s | ||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
Line 103: | Line 103: | ||
|-align="center" | |-align="center" | ||
|Spread (from-to) | |Spread (from-to) | ||
|colspan="5"| 0 | |colspan="5"| 0.1-1.5 deg. | ||
|colspan="5"| 0 | |colspan="5"| 0.1-1.5 deg. | ||
|colspan="5"| 0 | |colspan="5"| 0.1-1.5 deg. | ||
|-align="center" | |-align="center" | ||
|Overheating/cooling | |Overheating/cooling |
Revision as of 07:51, 17 March 2023
Type: Destroyer weapon.
For ship type: Destroyer
For ranks: 7-11, 10-14, 13-17.
Munitions:
Description
- A balanced kinetic weapon for medium distances.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Coilgun 11 | Coilgun 14 | Coilgun 17 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (kinetic) | 527 dmg./s. | +21 dmg./s. | +21 dmg./s. | +17 dmg./s. | +15 dmg./s. | 559 dmg./s. | +21 dmg./s. | +21 dmg./s. | +17 dmg./s. | +15 dmg./s. | 580 dmg./s. | +21 dmg./s. | +21 dmg./s. | +17 dmg./s. | +15 dmg./s. |
Damage (kinetic) | 211 dmg. | +8.5 dmg. | +8.5 dmg. | +7 dmg. | +6 dmg. | 224 dmg. | +8.5 dmg. | +8.5 dmg. | +7 dmg. | +6 dmg. | 232 dmg. | +8.5 dmg. | +8.5 dmg. | +7 dmg. | +6 dmg. |
Rate of fire | 150 rounds/min | 150 rounds/min | 150 rounds/min | ||||||||||||
Critical chance | 20% | 20% | 20% | ||||||||||||
Critical damage bonus | 50% | 50% | 50% | ||||||||||||
Projectile speed | 6200 m/s | 6350 m/s | 6650 m/s | ||||||||||||
Firing range (max.) | 4400 m. | 4400 m. | 4400 m. | ||||||||||||
Spread (from-to) | 0.1-1.5 deg. | 0.1-1.5 deg. | 0.1-1.5 deg. | ||||||||||||
Overheating/cooling | 11/1 s. | 11/1 s. | 11/1 s. | ||||||||||||
Cost | Manufacturing | 220500 | 441000 | 1029000 | Manufacturing | Manufacturing | 598500 | 1197000 | 2793000 | Manufacturing | Manufacturing | 1732500 | 3465000 | 8085000 | Manufacturing |