Active modules: Difference between revisions

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(Add ECM icon)
(Fix icon names)
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[[File:Role recon.png|link=Covert Ops|40px]]<font size="3"><b>Covert Ops modules</b></font>
[[File:Covert Ops.png|link=Covert Ops|40px]]<font size="3"><b>Covert Ops modules</b></font>
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]
[[File:AchillesTargetingUnit_Icon.png|link=“Orion” Targeting Complex|50px]] [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]] [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]] [[File:Suicide_Icon.png|link=Self-Destruct|50px]] [[File:EcmJammer_Icon.png|link=“White Noise”  Jammer|50px]]
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<caption>[[File:Role attack.png|link=Gunship|40px]] <font size="3"><b>Gunship modules</b></font></caption>
<caption>[[File:Gunship.png|link=Gunship|40px]] <font size="3"><b>Gunship modules</b></font></caption>
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<td width="20%">[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]</td>
<td width="20%">[[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]</td>
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<caption>[[File:Role command.png|link=Command|40px]] <font size="3"><b>Command modules</b></font></caption>
<caption>[[File:Command.png|link=Command|40px]] <font size="3"><b>Command modules</b></font></caption>
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<td width="20%">[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]</td>
<td width="20%">[[File:CommandShieldResist_Icon.png    |link=“Aegis” System|50px]]</td>
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[[File:Role tackler.png|link=Tackler|40px]] <font size="3"><b>Tackler modules</b></font>
[[File:Tackler.png|link=Tackler|40px]] <font size="3"><b>Tackler modules</b></font>
[[File:GuidedDron_Icon.png  |link=Sentry Drone|50px]]
[[File:GuidedDron_Icon.png  |link=Sentry Drone|50px]]
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<caption>[[File:Role engeneer.png|link=Engineer|40px]] <font size="3"><b>Engineer modules</b></font></caption>
<caption>[[File:Engineer.png|link=Engineer|40px]] <font size="3"><b>Engineer modules</b></font></caption>
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<td width="20%">[[File:ShieldEmitter_Icon.png    |link=Mass Shield Generator|50px]]</td>
<td width="20%">[[File:ShieldEmitter_Icon.png    |link=Mass Shield Generator|50px]]</td>
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<caption>[[File:Role guard.png|link=Guard|40px]] <font size="3"><b>Guard modules</b></font></caption>
<caption>[[File:Guard.png|link=Guard|40px]] <font size="3"><b>Guard modules</b></font></caption>
<td width="20%">[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]</td>
<td width="20%">[[File:SmartBomb_Icon.png        |link=Pulsar|50px]]</td>
<td width="20%">[[File:MissileDefence_Icon.png  |link=Missile Shield|50px]]</td>
<td width="20%">[[File:MissileDefence_Icon.png  |link=Missile Shield|50px]]</td>
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[[File:Role sniper.png|link=Long Range|40px]] <font size="3"><b>Modules for Long Range frigates</b></font>
[[File:Long Range.png|link=Long Range|40px]] <font size="3"><b>Modules for Long Range frigates</b></font>
[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]
[[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]

Revision as of 04:49, 23 May 2014

Warning: Display title "Active modules" overrides earlier display title "<span style="display:none">Active modules</span>".

Active module
Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.
The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.


Scout modules
ECM modules

Covert Ops modules

Gunship modules
Command modules
File:GravitationAnalyzer Icon.png

Tackler modules

Engineer modules
Guard modules

Modules for Long Range frigates


Multipurpose modules
Ship modifiers Ships Additional devices