'Tai'al' launcher: Difference between revisions
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==Description== | ==Description== | ||
:EM weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. | |||
:Fires two powerful homing missiles, but has a long cooldown period. | :Fires two powerful homing missiles, but has a long cooldown period. | ||
Line 68: | Line 69: | ||
|colspan="5"| 50 rounds/min | |colspan="5"| 50 rounds/min | ||
|colspan="5"| 50 rounds/min | |colspan="5"| 50 rounds/min | ||
|-align="center" | |||
|Trigger radius | |||
|colspan="5"| 20 m. | |||
|colspan="5"| 20 m. | |||
|-align="center" | |||
|Explosion radius | |||
|colspan="5"| 100 m. | |||
|colspan="5"| 100 m. | |||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance |
Revision as of 15:10, 13 November 2023
Type: EM weapon.
For ship: Tai'Kin
For ranks: 8-12, 11-17.
Munitions:
Description
- EM weapon with explosive damage. Explosion damage depends on target size.
- Fires two powerful homing missiles, but has a long cooldown period.
Weapon history
- Tai'al is in demand among mercenaries escorting transports in fringe sectors. Simplicity of aim gives recon ships the ability to control the distance of the battle and land the final blow in the dispute over the cargo.
- Tai'al was developed by Ellydium shortly after the corporation built its foundations on Leviathan. During the creation of a trial batch Ellydium used materials obtained after the first Alien attack. For further mass production Ellydium used analogs obtained in a less remarkable way.
- The gun is equipped with two coupled missiles with increased power and a homing system. One of the requirements of the technical task was increased power of the warhead. In this regard, the designers had to reduce the space under the cooling system. This was a forced measure, which allowed to increase the effective capacity of shells.
- All these features make Tai'al the most effective at medium distance against small and standard size targets.It can also be useful if you need to avoid close combat.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | 'Tai'al' launcher 12 | 'Tai'al' launcher 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (EM) | 606 dmg./s. | +22 dmg./s. | +24 dmg./s. | +18 dmg./s. | +16 dmg./s. | 628 dmg./s. | +24 dmg./s. | +23 dmg./s. | +18 dmg./s. | +16 dmg./s. |
Damage (EM) | 727 dmg. | +27 dmg. | +28 dmg. | +22 dmg. | +19 dmg. | 754 dmg. | +28 dmg. | +28 dmg. | +22 dmg. | +19 dmg. |
Rate of fire | 50 rounds/min | 50 rounds/min | ||||||||
Trigger radius | 20 m. | 20 m. | ||||||||
Explosion radius | 100 m. | 100 m. | ||||||||
Critical chance | 5% | 5% | ||||||||
Critical damage bonus | 50% | 50% | ||||||||
Projectile speed | 1300 m/s | 1400 m/s | ||||||||
Maneuvering speed | 35 deg./s. | 35 deg./s. | ||||||||
Firing range (max.) | 3000 m. | 3000 m. | ||||||||
Spread | 10 deg. | 10 deg. | ||||||||
Overheating/cooling | 7/2 s. | 7/2 s. | ||||||||
Cost | Manufacturing | 225000 | 450000 | 1050000 | Manufacturing | Manufacturing | 675000 | 1350000 | 3150000 | Manufacturing |
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