Emergency reboot: Difference between revisions
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(Created page with "__NOTOC__ Emergency reboot|100px|left '''Type:''' Active combat module. '''Group:''' Gunship modules. '''For ranks:''' 15-17. '''For sh...") |
(Balance 1.12.7a) |
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==Description== | ==Description== | ||
:Interrupts all negative effects and prevents new negative effects. The ship can only be damaged by collisions. | :Interrupts all negative effects and prevents new negative effects. The ship can only be damaged by collisions. | ||
:Regenerates hull, but for the next ''' | :Regenerates hull, but for the next '''5''' s. decreases the incoming shield and hull regeneration by '''60'''%. | ||
:Blocks the use of the “[[Combat Reboot]]” module until the cooldown is complete. | :Blocks the use of the “[[Combat Reboot]]” module until the cooldown is complete. | ||
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|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|[[Workshop#Gunship|Manufacturing]] | | [[Workshop#Gunship|Manufacturing]] | ||
|1228500{{CR}} | | 1228500{{CR}} | ||
|2457000{{CR}} | | 2457000{{CR}} | ||
|5733000{{CR}} | | 5733000{{CR}} | ||
|- | |- | ||
|} | |} |
Latest revision as of 22:04, 2 July 2024
Type: Active combat module.
Group: Gunship modules.
For ranks: 15-17.
For ship: Typhon
Description
- Interrupts all negative effects and prevents new negative effects. The ship can only be damaged by collisions.
- Regenerates hull, but for the next 5 s. decreases the incoming shield and hull regeneration by 60%.
- Blocks the use of the “Combat Reboot” module until the cooldown is complete.
Characteristics
Parameters | Emergency reboot 17 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Active time | 1.5 s. | +0.1 s. | +0.2 s. | +0.2 s. |
Hull repair | 3200 pts. | +480 pts. | +110 pts. | +114 pts. |
Energy consumption | 220 en. | |||
Recharge | 51 s. | -3 s. | -2 s. | -1 s. |
Cost | Manufacturing | 1228500 | 2457000 | 5733000 |